Handler、Message、Loopler、MessageQueen
首先看一下我们平常使用Handler的一个最常见用法。
- Handler handler =new Handler(){
- @Override
- public void handleMessage(Message msg) {
- super.handleMessage(msg);
- //这里进行一些UI操作等处理
- }
- new Thread(new Runnable() {
- @Override
- public void run() {
- Message message = Message.obtain();
- ........
- handler.sendMessage(message);
- }
- });
- };
看一下handler的构造函数的源码
- public Handler() {
- this(null,false);
- }
- //他会调用本类中的如下构造函数
- public Handler(Callback callback,boolean async) {
- if (FIND_POTENTIAL_LEAKS) {
- final Class<? extends Handler> klass = getClass();
- if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
- (klass.getModifiers() & Modifier.STATIC) == 0) {
- Log.w(TAG,"The following Handler class should be static or leaks might occur: " +
- klass.getCanonicalName());
- }
- }
- mLooper = Looper.myLooper();
- if (mLooper == null) {
- throw new RuntimeException(
- "Can't create handler inside thread that has not called Looper.prepare()");
- }
- mQueue = mLooper.mQueue;
- mCallback = callback;
- mAsynchronous = async;
- }
看到当mLooper == null时会抛一个“Can't create handler inside thread that has not called Looper.prepare()”这个异常,所以我们在创建handler实例前首先需要调用Looper.prepare()
- public static void prepare() {
- prepare(true);
- }
- //将looper保存到ThreadLocal中,这里可以把ThreadLocal理解为一个以当前线程为键的Map,所以一个线程中只会有一个looper
- private static void prepare(boolean quitAllowed) {
- if (sThreadLocal.get() != null) {
- throw new RuntimeException("Only one Looper may be created per thread");
- }
- sThreadLocal.set(new Looper(quitAllowed));
- }
- //我们看到在new Looper(quitAllowed)中,创建了一个消息队列MessageQueen
- private Looper(boolean quitAllowed) {
- mQueue = new MessageQueue(quitAllowed);
- mThread = Thread.currentThread();
- }
接下来我们看handler.sendMessage(message)这个方法,从字面意思就是将信息发送出去。一般sendMessage累的方法最终都会调用sendMessageAtTime(Message msg,long uptimeMillis)这个方法
- public boolean sendMessageAtTime(Message msg,long uptimeMillis) {
- MessageQueue queue = mQueue;
- if (queue == null) {
- RuntimeException e = new RuntimeException(
- this + " sendMessageAtTime() called with no mQueue");
- Log.w("Looper",e.getMessage(),e);
- return false;
- }
- return enqueueMessage(queue,msg,uptimeMillis);
- }
我们看到最终会执行enqueueMessage(queue,uptimeMillis)这个方法
- private boolean enqueueMessage(MessageQueue queue,Message msg,long uptimeMillis) {
- msg.target = this;
- if (mAsynchronous) {
- msg.setAsynchronous(true);
- }
- return queue.enqueueMessage(msg,uptimeMillis);
- }
最终又会调用MessageQueen中的queue.enqueueMessage(msg,uptimeMillis)这个方法,这里的queue就是looper构造方法中创建的那个消息队列
- //MessageQueen的enqueueMessage方法
- boolean enqueueMessage(Message msg,long when) {
- if (msg.target == null) {
- throw new IllegalArgumentException("Message must have a target.");
- }
- if (msg.isInUse()) {
- throw new IllegalStateException(msg + " This message is already in use.");
- }
- synchronized (this) {
- if (mQuitting) {
- IllegalStateException e = new IllegalStateException(
- msg.target + " sending message to a Handler on a dead thread");
- Log.w(TAG,e);
- msg.recycle();
- return false;
- }
- msg.markInUse();
- msg.when = when;
- Message p = mMessages;
- boolean needWake;
- if (p == null || when == 0 || when < p.when) {
- // New head,wake up the event queue if blocked.
- msg.next = p;
- mMessages = msg;
- needWake = mBlocked;
- } else {
- // Inserted within the middle of the queue. Usually we don't have to wake
- // up the event queue unless there is a barrier at the head of the queue
- // and the message is the earliest asynchronous message in the queue.
- needWake = mBlocked && p.target == null && msg.isAsynchronous();
- Message prev;
- for (;;) {
- prev = p;
- p = p.next;
- if (p == null || when < p.when) {
- break;
- }
- if (needWake && p.isAsynchronous()) {
- needWake = false;
- }
- }
- msg.next = p; // invariant: p == prev.next
- prev.next = msg;
- }
- // We can assume mPtr != 0 because mQuitting is false.
- if (needWake) {
- nativeWake(mPtr);
- }
- }
- return true;
- }
MessageQueen虽然名字是一个队列,但实质上他是一个单向链表,这个结构能快速进行插入和删除操作。从上面源码可以看出来,主要是按照发送消息的时间顺序将msg插入到消息队列中。接下来我们就需要从消息队列中取出msg了。这时候就需要调用Looper.loop()方法。
- public static void loop() {
- final Looper me = myLooper();
- if (me == null) {
- throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
- }
- final MessageQueue queue = me.mQueue;
- // Make sure the identity of this thread is that of the local process,// and keep track of what that identity token actually is.
- Binder.clearCallingIdentity();
- final long ident = Binder.clearCallingIdentity();
- for (;;) {
- //不断从消息队列中取出msg
- Message msg = queue.next(); // might block
- if (msg == null) {
- // No message indicates that the message queue is quitting.
- return;
- }
- // This must be in a local variable,in case a UI event sets the logger
- Printer logging = me.mLogging;
- if (logging != null) {
- logging.println(">>>>> Dispatching to " + msg.target + " " +
- msg.callback + ": " + msg.what);
- }
- //将msg交由handler处理
- msg.target.dispatchMessage(msg);
- if (logging != null) {
- logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
- }
- // Make sure that during the course of dispatching the
- // identity of the thread wasn't corrupted.
- final long newIdent = Binder.clearCallingIdentity();
- if (ident != newIdent) {
- Log.wtf(TAG,"Thread identity changed from 0x"
- + Long.toHexString(ident) + " to 0x"
- + Long.toHexString(newIdent) + " while dispatching to "
- + msg.target.getClass().getName() + " "
- + msg.callback + " what=" + msg.what);
- }
- msg.recycleUnchecked();
- }
- }
可以看到Looper.loop()方法通过在一个死循环中调用Message msg = queue.next()将消息不断的从消息队列中取出来。queue.next()方法的作用就是从消息队列中取msg,唯一跳出循环的方式是MessageQueen的next方法返回了null。现在msg已经取出来,下一步就是怎样将他传递给handler了对吧。所以在死循环中还有一个方法msg.target.dispatchMessage(msg) ,而msg.target就是handler,在上面handler的enqueueMessage()方法中传入的msg.target = this,this就是handler本身,接下来就看看handler的dispatchMessage()方法
- public void dispatchMessage(Message msg) {
- if (msg.callback != null) {
- handleCallback(msg);
- } else {
- if (mCallback != null) {
- if (mCallback.handleMessage(msg)) {
- return;
- }
- }
- handleMessage(msg);
- }
- }
如果我们采用无参的构造函数创建handler,msg.callback与mCallback均为空,所以我们会调用handleMessage(msg),这样文章开头的那个实例整个流程就走完了,handleMessage(msg)会在handler实例所在的线程中执行。
- //当我们通过这种方式创建handler时,dispatchMessage中的mCallback就不为null
- public Handler(Callback callback) {
- this(callback,false);
- }
- //Callback是一个接口,里面正好也有我们需要的handleMessage(Message msg),dispatchMessage中的 if (mCallback != null) 语句内的内容,就是我们需要重写的handleMessage(Message msg)方法
- public interface Callback {
- public boolean handleMessage(Message msg);
- }
- //当我们调用handler.post()方法执行异步任务时
- public final boolean post(Runnable r)
- {
- return sendMessageDelayed(getPostMessage(r),0);
- }
- //getPostMessage(r)这个方法中我们看到给m.callback赋值了,就是我们传入的runnable接口
- private static Message getPostMessage(Runnable r) {
- Message m = Message.obtain();
- m.callback = r;
- return m;
- }
- //最后在handleCallback方法中我们执行了它的run方法,这也就解释了为什么在子线程中可以用handler.post(Runnable r)更新UI
- private static void handleCallback(Message message) {
- message.callback.run();
- }
总结
梳理整个执行过程
1.调用Looper.prepare()方法,这是创建handler所必须的。在主线程中由于ActivityThread已经通过Looper.prepareMainLooper()方法创建过looper,所以在主线程中创建handler以前无需创建looper,并通过Looper.loop()来开启主线程的消息循环。
2.通过调用handler.sendMessage(message)方法最终会执行enqueueMessage(queue,uptimeMillis),enqueueMessage又会调用MessageQueen的queue.enqueueMessage(msg,uptimeMillis),这样消息就会被添加到消息队列中。
3.调用Looper.loop()方法在死循环中执行Message msg = queue.next(),不断的将msg从消息队列中取出来,同时执行msg.target.dispatchMessage(msg),将消息传递给handler,由handler来处理,如我们调用的handleMessage就是处理消息的方式之一。
异步处理机制流程图
从子线程进行UI 操作的几种方式
Android 提供了几种途径来从其他线程访问 UI 线程。以下列出了几种有用的方法:
• Activity.runOnUiThread(Runnable)
• View.post(Runnable) 这里的view就是我们需要改变的ui控件
• View.postDelayed(Runnable,long)
• Handler.post(Runnable,long)
但是,随着操作日趋复杂,这类代码也会变得复杂且难以维护。 要通过工作线程处理更复杂的交互,可以考虑在工作线程中使用 Handler 处理来自 UI 线程的消息。当然,最好的解决方案或许是扩展 AsyncTask 类,此类简化了与 UI 进行交互所需执行的工作线程任务。