Cocos2d-x的入口:
CCApplicationProtocol接口:定义通用接口
- // CCApplicationProtocol.h
- #pragma once
-
- class CCApplicationProtocol
- {
- public:
- CCApplicationProtocol();
- virtual ~CCApplicationProtocol();
-
- virtual bool applicationDidfinishLauching() = 0;
- };
CCApplication处理跨平台特性:
- //CCApplication.h
- #pragma once
- #include "CCApplicationProtocol.h"
-
- class CCApplication : public CCApplicationProtocol
- {
- public:
- CCApplication();
- virtual ~CCApplication();
-
- int run();
-
- static CCApplication* sharedApplication();
-
- static CCApplication* sm_pSharedApplication;
-
- };
- //CCApplication.cpp
-
- #include "CCApplication.h"
- #include "stddef.h"
-
- CCApplication* CCApplication::sm_pSharedApplication = NULL;
-
- CCApplication::CCApplication()
- {
- sm_pSharedApplication = this;//子类对象,其实就是APPDelegate对象
- }
-
-
- CCApplication::~CCApplication()
- {
- }
-
- int CCApplication::run()
- {
- applicationDidfinishLauching();
-
- return 0;
- }
-
- CCApplication* CCApplication::sharedApplication()
- {
- if (sm_pSharedApplication != NULL)
- return sm_pSharedApplication;
- else
- return NULL;
- }
APPDelegate实现CCApplication
- //AppDelegate.h
-
- #pragma once
- #include "CCApplication.h"
-
- class AppDelegate : private CCApplication
- {
- public:
- AppDelegate();
- virtual ~AppDelegate();
-
- //主要实现CCApplicationProtocol中的接口
- virtual bool applicationDidfinishLauching();
- };
- //AppDelegate.cpp
-
- #include "AppDelegate.h"
- #include <iostream>
-
-
- AppDelegate::AppDelegate()
- {
- }
-
-
- AppDelegate::~AppDelegate()
- {
- }
-
- //此方法才是程序的真正入口
- bool AppDelegate::applicationDidfinishLauching()
- {
- std::cout << "Game Start..." << std::endl;
-
- return true;
- }
测试程序:
- //main.cpp
-
- #include <iostream>
- #include "CCApplication.h"
- #include "AppDelegate.h"
-
- void main()
- {
-
- AppDelegate app;//完成CCApplication的初始化
-
- //app初始化了CCApplication的静态成员sm_pSharedApplication
- //CCApplication::sharedApplication()得到的就是sm_pSharedApplication
- //然后CCApplication调用自身的run方法,run()中调用CCApplicationProtocol接口中的虚方法,而这些虚方法最终是在APPDelegate中的实现的。
- CCApplication::sharedApplication()->run();
-
- system("pause");
- }