cocos2d-x 3.6 lua 文件加密
这里没有采用通用的加密方法,使用了类似于图片加密的方法,对文件中的每个字符进行加密,读取的时候,根据加密的key值进行解密。
- if (chunk != NULL&&chunkSize > 0)
- {
- for (int i = 0; i < chunkSize; i++)
- {
- chunk[i] = chunk[i] - 99;//99是用来加密的key值
- }
- }
更改后的源码
- #include "Cocos2dxLuaLoader.h"
- #include <string>
- #include <algorithm>
-
- #include "CCLuaStack.h"
- #include "CCLuaEngine.h"
-
- using namespace cocos2d;
-
- extern "C"
- {
- int cocos2dx_lua_loader(lua_State *L)
- {
- static const std::string BYTECODE_FILE_EXT = ".luac";
- static const std::string NOT_BYTECODE_FILE_EXT = ".lua";
-
- std::string filename(luaL_checkstring(L,1));
- size_t pos = filename.rfind(BYTECODE_FILE_EXT);
- if (pos != std::string::npos)
- {
- filename = filename.substr(0,pos);
- }
- else
- {
- pos = filename.rfind(NOT_BYTECODE_FILE_EXT);
- if (pos == filename.length() - NOT_BYTECODE_FILE_EXT.length())
- {
- filename = filename.substr(0,pos);
- }
- }
-
- pos = filename.find_first_of(".");
- while (pos != std::string::npos)
- {
- filename.replace(pos,1,"/");
- pos = filename.find_first_of(".");
- }
-
- // search file in package.path
- unsigned char* chunk = nullptr;
- ssize_t chunkSize = 0;
- std::string chunkName;
- FileUtils* utils = FileUtils::getInstance();
-
- lua_getglobal(L,"package");
- lua_getfield(L,-1,"path");
- std::string searchpath(lua_tostring(L,-1));
- lua_pop(L,1);
- size_t begin = 0;
- size_t next = searchpath.find_first_of(";",0);
-
- do
- {
- if (next == std::string::npos)
- next = searchpath.length();
- std::string prefix = searchpath.substr(begin,next);
- if (prefix[0] == '.' && prefix[1] == '/')
- {
- prefix = prefix.substr(2);
- }
-
- pos = prefix.find("?.lua");
- chunkName = prefix.substr(0,pos) + filename + BYTECODE_FILE_EXT;
- if (utils->isFileExist(chunkName))
- {
- chunk = utils->getFileData(chunkName.c_str(),"rb",&chunkSize);
- if (chunk != NULL&&chunkSize > 0)
- {
- for (int i = 0; i < chunkSize; i++)
- {
- chunk[i] = chunk[i] - 99;//99是用来加密的key值
- }
- }
- break;
- }
- else
- {
- chunkName = prefix.substr(0,pos) + filename + NOT_BYTECODE_FILE_EXT;
- if (utils->isFileExist(chunkName))
- {
- chunk = utils->getFileData(chunkName.c_str(),&chunkSize);
- if (chunk != NULL&&chunkSize > 0)
- {
- for (int i = 0; i < chunkSize; i++)
- {
- chunk[i] = chunk[i] - 99;//99是用来加密的key值
- }
- }
- break;
- }
- }
-
- begin = next + 1;
- next = searchpath.find_first_of(";",begin);
- } while (begin < (int)searchpath.length());
-
- if (chunk)
- {
- LuaStack* stack = LuaEngine::getInstance()->getLuaStack();
- stack->luaLoadBuffer(L,(char*)chunk,(int)chunkSize,chunkName.c_str());
- free(chunk);
- }
- else
- {
- CCLOG("can not get file data of %s",chunkName.c_str());
- return 0;
- }
-
- return 1;
- }
- }
注:测试ios,android,win32能正常使用。但是,不要对main.lua进行加密哦,他的载入,不是通过这里的代码的,在AppDelegate.cpp中能找到。
总结:
这里只是实现了简单的加密,真正的使用,不应该只是用一个Key,应该有多个key(我用的有将近20个),这样的话被破解的可能性应该会低一些。