单点触摸:按下,移动,松开
- function FightScene:onTouchBegan(touch,event)
- print("触摸开始")
- return true
- end
-
- function FightScene:onTouchMoved(touch,event)
- print("触摸移动")
- return true
- end
-
- function FightScene:onTouchEnded(event)
- print("触摸结束")
- return true
- end
-
- function FightScene:onEnter()
-
- --获得当前节点Node的监听器
- self.touchListener = cc.EventListenerTouchOneByOne:create()
-
- --监听器上注册触摸事件
- self.touchListener:registerScriptHandler(handler(self,self.onTouchBegan),cc.Handler.EVENT_TOUCH_BEGAN )
- self.touchListener:registerScriptHandler(handler(self,self.onTouchMoved),cc.Handler.EVENT_TOUCH_MOVED )
- self.touchListener:registerScriptHandler(handler(self,self.onTouchEnded),cc.Handler.EVENT_TOUCH_ENDED )
-
- --eventDispatcher是Node的属性,通过它管理当前节点(场景、层、精灵等)的所有事件的分发,但它本身是一个单例模式值的引用,通过self:getEventDispatcher()方法获得。
- local eventDispatch = self:getEventDispatcher()
-
- --绑定Node方式添加EventListener
- eventDispatch:addEventListenerWithSceneGraPHPriority(self.touchListener,self)
- end