HelloWorldScene.h文件:
#ifndef __HELLOWORLD_SCENE_H__@H_403_5@
#define@H_403_5@ __HELLOWORLD_SCENE_H__@H_403_5@
#include "cocos2d.h"@H_403_5@
USING_NS_CC;
class HelloWorld : public@H_403_5@ cocos2d::Layer
{
public@H_403_5@:
// there's no 'id' in@H_403_5@ cpp,so we recommend returning the class@H_403_5@ instance pointer
static@H_403_5@ cocos2d::Scene* createScene@H_403_5@();
// Here's a difference. Method 'init' in cocos2d-x returns bool,instead of returning 'id' in cocos2d-iphone@H_403_5@
virtual@H_403_5@ bool@H_403_5@ init();
//1.重写进入时的方法@H_403_5@
void@H_403_5@ onEnter();
//2.给世界添加PhysicsBody@H_403_5@
void@H_403_5@ addEdges();
//3.添加一个小球@H_403_5@
void@H_403_5@ addBall(float@H_403_5@ positionX,float@H_403_5@ positionY);
void@H_403_5@ addBall(cocos2d::Vec2 position);
// implement the "static create()" method manually@H_403_5@
CREATE_FUNC(HelloWorld);
private@H_403_5@:
Size visiableSize;
};
#endif@H_403_5@ // __HELLOWORLD_SCENE_H__@H_403_5@
HelloWorldScene.cpp文件:
#include "HelloWorldScene.h"@H_403_5@
#include "cocostudio/CocoStudio.h"@H_403_5@
#include "ui/CocosGUI.h"@H_403_5@
USING_NS_CC;
using@H_403_5@ namespace cocostudio::timeline;
Scene* HelloWorld::createScene()
{
//1.有物理引擎世界的Scene@H_403_5@
auto scene = Scene::createWithPhysics();
//2.输出全部的调试信息@H_403_5@
scene->getPhysicsWorld()->setDebugDrawMask(PhysicsWorld::DEBUGDRAW_ALL);
// 'layer' is an autorelease object@H_403_5@
auto layer = HelloWorld::create();
// add layer as a child to scene@H_403_5@
scene->addChild(layer);
// return the scene@H_403_5@
return@H_403_5@ scene;
}
// on "init" you need to initialize your instance@H_403_5@
bool@H_403_5@ HelloWorld::init()
{
///@H_403_5@///@H_403_5@///@H_403_5@///@H_403_5@///@H_403_5@///@H_403_5@///@H_403_5@///@H_403_5@///@H_403_5@///@H_403_5@@H_403_5@
// 1. super init first@H_403_5@
if@H_403_5@ ( !Layer::init() )
{
return@H_403_5@ false@H_403_5@;
}
auto rootNode = CSLoader::createNode("MainScene.csb"@H_403_5@);
visiableSize = Director::getInstance()->getVisibleSize();
addChild(rootNode);
return@H_403_5@ true@H_403_5@;
}
void@H_403_5@ HelloWorld::onEnter()
{
Layer::onEnter();
addEdges();
//正中间放置一个小球@H_403_5@
addBall(visiableSize.width / 2@H_403_5@,visiableSize.height / 2@H_403_5@);
//3.添加点击监听事件@H_403_5@
auto listener = EventListenerTouchOneByOne::create();
listener->onTouchBegan = [this@H_403_5@](Touch *t,Event *e) {
//4.点击位置添加一个小球@H_403_5@
this@H_403_5@->addBall(t->getLocation());
return@H_403_5@ false@H_403_5@;
};
Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraPHPriority(listener,this@H_403_5@);
}
void@H_403_5@ HelloWorld::addEdges()
{
//宽高、设置边框大小、3@H_403_5@
auto body = PhysicsBody::createEdgeBox(visiableSize,PHYSICSBODY_MATERIAL_DEFAULT,3@H_403_5@);
auto edgeShape = Node::create();
edgeShape->setPhysicsBody(body);
edgeShape->setPosition(visiableSize.width/2@H_403_5@,visiableSize.height/2@H_403_5@);
addChild(edgeShape);
}
void@H_403_5@ HelloWorld::addBall(float@H_403_5@ positionX,float@H_403_5@ positionY)
{
auto ball = Sprite::create("ball1.png"@H_403_5@);
ball->setPhysicsBody(PhysicsBody::createBox(ball->getContentSize()));
ball->setPosition(positionX,positionY);
addChild(ball);
}
void@H_403_5@ HelloWorld::addBall(cocos2d::Vec2 position)
{
addBall(position.x,position.y);
}