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Tests-V3.8\tests\cpp-tests\Resources\spine文件夹下有raptor.atlas、raptor.json、raptor.png文件
HelloWorldScene.h文件
- #ifndef __HELLOWORLD_SCENE_H__ #define __HELLOWORLD_SCENE_H__ #include "cocos2d.h" class HelloWorld : public cocos2d::Layer { public: // there's no 'id' in cpp,so we recommend returning the class instance pointer static cocos2d::Scene* createScene(); // Here's a difference. Method 'init' in cocos2d-x returns bool,instead of returning 'id' in cocos2d-iphone virtual bool init(); // implement the "static create()" method manually CREATE_FUNC(HelloWorld); }; #endif // __HELLOWORLD_SCENE_H__
HelloWorldScene.cpp文件
- #include "HelloWorldScene.h"
- #include "cocostudio/CocoStudio.h"
- #include "ui/CocosGUI.h"
- #include "spine\spine.h"
- #include <spine/spine-cocos2dx.h>
-
- USING_NS_CC;
- using namespace spine;
- using namespace cocostudio::timeline;
-
- Scene* HelloWorld::createScene()
- {
- // 'scene' is an autorelease object
- auto scene = Scene::create();
-
- // 'layer' is an autorelease object
- auto layer = HelloWorld::create();
-
- // add layer as a child to scene
- scene->addChild(layer);
-
- // return the scene
- return scene;
- }
-
- // on "init" you need to initialize your instance
- bool HelloWorld::init()
- {
- //////////////////////////////
- // 1. super init first
- if ( !Layer::init() )
- {
- return false;
- }
-
- auto rootNode = CSLoader::createNode("MainScene.csb");
-
- Vec2 visiable = Director::getInstance()->getVisibleSize();
- auto skeletonNode = new SkeletonAnimation("raptor.json","raptor.atlas");
- skeletonNode->setPosition(Vec2(visiable.x /2,50));
- skeletonNode->setScale(0.5);
- //0.一个一个执行,过度时不会卡顿
- //skeletonNode->setMix("walk","gungrab",0.5f);
- //1.轨道、走路动作、是否循环
- skeletonNode->setAnimation(0,"walk",true);
- ////2.setAnimation方法只能播放一种动画,所以当要连续播放不同的动画时,需要使用addAnimation方法来实现,它可以一条一条的播放不同的动画。
- skeletonNode->setAnimation(1,"empty",false);
- skeletonNode->addAnimation(1,"gungrab",false,2);
- //3.动画的播放快慢
- skeletonNode->setTimeScale(0.5f);
- //4.是否显示骨骼
- skeletonNode->setDebugBonesEnabled(true);
- addChild(skeletonNode);
-
-
- addChild(rootNode);
-
- return true;
- }