大熊猫猪·侯佩原创或翻译作品.欢迎转载,转载请注明出处.
如果觉得写的不好请告诉我,如果觉得不错请多多支持点赞.谢谢! hopy ;)
免责申明:本博客提供的所有翻译文章原稿均来自互联网,仅供学习交流之用,请勿进行商业用途。同时,转载时不要移除本申明。如产生任何纠纷,均与本博客所有人、发表该翻译稿之人无任何关系。谢谢合作!
跟随着黄色砖块前进
现在我们已经找到了我们的路径,我们只需要让猫咪跟随它.
我们接下来要做的是记住整个路径,并且使得猫咪根据路径一步一步的移动.
在CatSprite.h中建立一个存储路径的数组,在CatSprite的@interface的私有段内添加:
- NSMutableArray *shortestPath;
然后完成CatSprite.m中的如下修改:
- // Add inside the CatSprite private properties and methods section
- @property (nonatomic,retain) NSMutableArray *shortestPath;
-
- // After the CatSprite @implementation
- @synthesize shortestPath;
-
- // Inside initWithLayer
- self.shortestPath = nil;
-
- // Inside dealloc
- [shortestPath release]; shortestPath = nil;
现在我们将创建一个存储整个路径并且管理开始动画的方法,在CatSprite.m中完成如下修改:
- // Add inside the CatSprite private properties and methods section
- - (void)constructPathAndStartAnimationFromStep:(ShortestPathStep *)step;
-
- // Inside moveToward,comment out the pathFound BOOL
- //BOOL pathFound = NO;
-
- // Inside moveToward,replace pathFound = YES with this:
- [self constructPathAndStartAnimationFromStep:currentStep];
-
- // Also comment all of the debugging statements below that.
-
- // Inside moveToward,replace if (!pathFound) with this:
- if (self.shortestPath == nil) { // No path found
-
- // Add this new method:
-
- // Go backward from a step (the final one) to reconstruct the shortest computed path
- - (void)constructPathAndStartAnimationFromStep:(ShortestPathStep *)step
- {
- self.shortestPath = [NSMutableArray array];
-
- do {
- if (step.parent != nil) { // Don't add the last step which is the start position (remember we go backward,so the last one is the origin position ;-)
- [self.shortestPath insertObject:step atIndex:0]; // Always insert at index 0 to reverse the path
- }
- step = step.parent; // Go backward
- } while (step != nil); // Until there is no more parents
-
- for (ShortestPathStep *s in self.shortestPath) {
- NSLog(@"%@",s);
- }
- }
注意在moveToward方法中,我们调用了一个新的方法替换了原来的在控制台中打印结果的代码,并且我们删除了pathFound变量.像往常一样,constructPathAndStartAnimationFromStep方法中的注释详细解释了实际发生了什么.
现在编译运行,如果你触摸和我们之前说过的相同的瓦块,你应该看到如下日志:
- <ShortestPathStep: 0x6b37160> pos=[24;1] g=1 h=4 f=5
- <ShortestPathStep: 0x6b37340> pos=[23;1] g=2 h=3 f=5
- <ShortestPathStep: 0x6b37590> pos=[22;1] g=3 h=2 f=5
- <ShortestPathStep: 0x6b395c0> pos=[21;1] g=4 h=3 f=7
- <ShortestPathStep: 0x6b37ae0> pos=[20;1] g=5 h=4 f=9
- <ShortestPathStep: 0x6b38c60> pos=[20;2] g=6 h=3 f=9
- <ShortestPathStep: 0x6b36510> pos=[20;3] g=7 h=2 f=9
- <ShortestPathStep: 0x6b3b850> pos=[21;3] g=8 h=1 f=9
- <ShortestPathStep: 0x6b3cf30> pos=[22;3] g=9 h=0 f=9
注意它和以前是相似的,除了现在它是从开始到结束(反转以前的结果)并且存放在数组中的数据更便于我们去使用.
最后要做的事情是通过遍历shortestPath数组并且动画显示猫咪跟随的路径.为了实现这个目的,我们将创建一个方法从数组中弹出每一步的数据,使得猫咪可以移动到该位置,并且添加一个回调方法去重复调用这个方法直到路径完成.
在CatSprite.m中完成以下修改:
- // Add inside the CatSprite private properties and methods section
- - (void)popStepAndAnimate;
-
- // Add to bottom of constructPathAndStartAnimationFromStep
- [self popStepAndAnimate];
-
- // Add new method
- - (void)popStepAndAnimate
- {
- // Check if there remains path steps to go through
- if ([self.shortestPath count] == 0) {
- self.shortestPath = nil;
- return;
- }
-
- // Get the next step to move to
- ShortestPathStep *s = [self.shortestPath objectAtIndex:0];
-
- // Prepare the action and the callback
- id moveAction = [CCMoveTo actionWithDuration:0.4 position:[_layer positionForTileCoord:s.position]];
- id moveCallback = [CCCallFunc actionWithTarget:self selector:@selector(popStepAndAnimate)]; // set the method itself as the callback
-
- // Remove the step
- [self.shortestPath removeObjectAtIndex:0];
-
- // Play actions
- [self runAction:[CCSequence actions:moveAction,moveCallback,nil]];
- }
编译然后运行…
我们的猫咪自动移动到你点击的位置上了 :-)