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模拟屏幕震动效果,使用cocos2d-x 3.x,
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- void shakeNode(cocos2d::Node *node,float duration,float rate)
- {
- Vec2 pos = node->getPosition();
- float tmp =0;
- float zs = node->getScale();
- schedule([=](float dt) mutable
- {
- tmp += dt;
- if (tmp>=duration)
- {
- unschedule("updateShake");
- node->setPosition(pos);
- node->setScale(zs);
- return ;
- }
- else
- {
- float z = (arc4random()%5+98) * 0.01f;
- CCLOG("z=%f",z);
- float x = arc4random() % 3 + 1;
- float y = arc4random() % 4 + 1;
- int r = arc4random() % 2;
- if (r>0) {
- x *= -1;
- r = arc4random() % 2;
- if (r>0) {
- y *= -1;
- }
- }
- node->setPosition(x,y);
- node->setScale(z);
- }
- },rate,"updateShake");
- }