前端之家收集整理的这篇文章主要介绍了
五、触摸事件的吞噬和传递,
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@H_
404_0@触摸事件是做cocos2d-x的基础。比如做新手引导。物品的拖动。弹窗的
屏蔽层。诸如此类.做触摸事件,不要抱着试一试的心态下手,一定要弄透彻,不然出现问题了,你再试一试其实时间花的更多
触摸事件主要需要弄清的事情
- 是否吞噬setSwallowTouches
- onTouchBegin返回的意义
#include "HelloWorldScene.h"
USING_NS_CC;
Scene* HelloWorld::createScene()
{
auto scene = Scene::create();
auto layer = HelloWorld::create();
scene->addChild(layer);
return scene;
}
bool HelloWorld::init()
{
if ( !Layer::init() )
{
return false;
}
Size winSize = Director::getInstance()->getWinSize();
auto sprite = Sprite::create("HelloWorld.png");
sprite->setPosition(Vec2(winSize.width / 2,winSize.height / 2 ));
this->addChild(sprite,0);
m_nvShenSp = Sprite::create("nvshen.jpg");
m_nvShenSp->setPosition(Vec2(winSize.width / 2,winSize.height / 2));
this->addChild(m_nvShenSp);
addTouchEvent();
return true;
}
void HelloWorld::addTouchEvent(){
auto dispatcher = Director::getInstance()->getEventDispatcher();
auto listener1 = EventListenerTouchOneByOne::create();
listener1->onTouchBegan = CC_CALLBACK_2(HelloWorld::onTouchBegan,this);
listener1->onTouchMoved = CC_CALLBACK_2(HelloWorld::onTouchMoved,this);
listener1->onTouchEnded = CC_CALLBACK_2(HelloWorld::onTouchEnded,this);
listener1->setSwallowTouches(true);
dispatcher->addEventListenerWithSceneGraPHPriority(listener1,this);
};
bool HelloWorld::onTouchBegan(Touch *touch,Event *unused_event){
log("onTouchBegan");
Point touchPoint = touch->getLocation();
Rect nvShenRect = m_nvShenSp->getBoundingBox();
if (nvShenRect.containsPoint(touchPoint))
{
return false;
}
return true;
};
void HelloWorld::onTouchMoved(Touch *touch,Event *unused_event){
log("onTouchMoved");
};
void HelloWorld::onTouchEnded(Touch *touch,Event *unused_event){
log("onTouchEnded");
};
void HelloWorld::onTouchCancelled(Touch *touch,Event *unused_event){
};