<1>HelloWorld.h
<2>HelloWorld.cpp
- #ifndef __HELLOWORLD_SCENE_H__
- #define __HELLOWORLD_SCENE_H__
- #include "cocos2d.h"
- USING_NS_CC;
- #include<string>
- using namespace std;
- class HelloWorld : public cocos2d::Layer
- {
- public:
- HelloWorld();
- ~HelloWorld();
- static cocos2d::Scene* createScene();
- virtual bool init();
- CREATE_FUNC(HelloWorld);
- virtual void visit(Renderer* renderer,const Mat4& parentTransform,uint32_t parentFlags);
- void onDraw();
- private:
- CustomCommand _command;
- };
- #endif // __HELLOWORLD_SCENE_H__
- #include "HelloWorldScene.h"
- USING_NS_CC;
- using namespace std;
- HelloWorld::HelloWorld(){
- }
- HelloWorld::~HelloWorld(){
- }
- bool HelloWorld::init()
- {
- if ( !Layer::init() ){
- return false;
- }
- this->setGLProgram(GLProgramCache::getInstance()->getGLProgram(GLProgram::SHADER_NAME_POSITION_COLOR));
- return true;
- }
- void HelloWorld::visit(Renderer *renderer,uint32_t parentFlags){
- Node::visit(renderer,parentTransform,parentFlags);
- _command.init(_globalZOrder);
- _command.func = CC_CALLBACK_0(HelloWorld::onDraw,this);
- Director::getInstance()->getRenderer()->addCommand(&_command);
- }
- void HelloWorld::onDraw(){
- auto glProgram = getGLProgram();
- glProgram->use();
- glProgram->setUniformsForBuiltins();
- auto winSize = Director::getInstance()->getWinSize();
- float vert[] = {
- 0,winSize.width,winSize.width/2,winSize.height
- };
- float color[] = {
- 0,1,//绿
- 1,//红
- 0,1 //蓝
- };
- GL::enableVertexAttribs(GL::VERTEX_ATTRIB_FLAG_POSITION | GL::VERTEX_ATTRIB_FLAG_COLOR);
- glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION,2,GL_FLOAT,GL_FALSE,vert);
- glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_COLOR,4,color);
- glDrawArrays(GL_TRIANGLES,3);
- CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(1,3);
- CHECK_GL_ERROR_DEBUG();
- }
- Scene* HelloWorld::createScene()
- {
- auto scene = Scene::create();
- auto layer = HelloWorld::create();
- scene->addChild(layer);
- return scene;
- }