在.h文件中添加 void button_touch_test(Object *); 类似的这样的回调函数的声明(自己写的回调函数)
回调函数的实现:
- auto giveUpMenuItem = MenuItemImage::create(
- "button01.png","button02.png",CC_CALLBACK_1(GameScene::button_giveUp,this));
- giveUpMenuItem->setPosition(Point(60,40));
- auto genZhuMenuItem = MenuItemImage::create(
- "button01.png",CC_CALLBACK_1(GameScene::button_jiaZhu,this));
- genZhuMenuItem->setPosition(Point(190,40));
- auto yiLvMenuItem = MenuItemImage::create(
- "button01.png",CC_CALLBACK_1(GameScene::button_yilv,this));
- yiLvMenuItem->setPosition(Point(320,40));
- auto starMenu = Menu::create(giveUpMenuItem,genZhuMenuItem,yiLvMenuItem,NULL);
- starMenu->setPosition(Point::ZERO);
- this->addChild(starMenu,1);
- //按钮上添加文字(暂时的功能,后期完善可以删掉)
- auto button_label01 = Label::createWithSystemFont("giveUp","Arial",17);
- button_label01->setPosition(Point(60,40));
- this->addChild(button_label01,2);
- void GameScene::button_touch_test(Object * pSender){
- CCLOG("button touched !");
- }
创建3个MenuItemImage,再将这3个添加到menu中(最后一个NULL不可以省略掉)