前端之家收集整理的这篇文章主要介绍了
Cocos2d-3.x_加载网页(Android和iOS平台),
前端之家小编觉得挺不错的,现在分享给大家,也给大家做个参考。
- #ifndef __HELLOWORLD_SCENE_H__
- #define __HELLOWORLD_SCENE_H__
-
- #include "cocos2d.h"
- #include "ui/CocosGUI.h"
-
- USING_NS_CC;
-
-
- class HelloWorld : public cocos2d::Layer
- {
- public:
- static cocos2d::Scene* createScene();
-
- virtual bool init();
-
- CREATE_FUNC(HelloWorld);
-
- private:
-
- };
-
- #endif // __HELLOWORLD_SCENE_H__
- #include "HelloWorldScene.h"
-
- Scene* HelloWorld::createScene()
- {
- auto scene = Scene::create();
- auto layer = HelloWorld::create();
- scene->addChild(layer);
-
- return scene;
- }
-
- bool HelloWorld::init()
- {
- if ( !Layer::init() )
- {
- return false;
- }
-
- Size visibleSize = Director::getInstance()->getVisibleSize();
- Vec2 origin = Director::getInstance()->getVisibleOrigin();
-
- auto sprite = Sprite::create("HelloWorld.png");
- sprite->setPosition(Vec2(visibleSize.width / 2 + origin.x,visibleSize.height / 2 + origin.y));
- this->addChild(sprite,0);
-
- // 在Cocos2d-3.x中,增加了可以加载网页的API,但必须注意的是:到目前为止,只能在Android和iOS平台进行加载网页,如果在其他的平台,代码则会编译出错,所以需要加上平台判断的宏定义才能编译通过
- #if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
- auto webView = cocos2d::experimental::ui::WebView::create();
- webView->setContentSize(visibleSize);
- webView->setPosition(visibleSize/2.0);
- webView->loadURL("http://www.baidu.com");
- this->addChild(webView);
- #endif
- return true;
- }