- bool HelloWorld::init()
- {
- if ( !Layer::init() )
- {
- return false;
- }
- Size visibleSize = Director::getInstance()->getVisibleSize();//获取屏幕尺寸
- auto *sp = Sprite::create("CloseSelected.png");//创建精灵
- sp->setPosition(Vec2(visibleSize.width/2,visibleSize.height/2));//设置精灵位置
- this->addChild(sp);//添加精灵到层中
- auto *sp2 = Sprite::create("CloseSelected.png",Rect(0,30,30));//创建精灵
- sp2->setPosition(Vec2(visibleSize.width / 2,visibleSize.height*0.7));
- this->addChild(sp2);
- SpriteFrameCache::getInstance()->addSpriteFramesWithFile("blocks9ss.plist");//用缓存帧创建
- auto *sp3 = Sprite::createWithSpriteFrameName("blocks9r.png");
- sp3->setPosition(Vec2(visibleSize.width / 2,visibleSize.height / 2));
- this->addChild(sp3,1);
- SpriteFrame *frame = SpriteFrame::create("CloseSelected.png",30));//另一种缓存帧
- auto *sp4 = Sprite::createWithSpriteFrame(frame);
- sp4->setPosition(Vec2(visibleSize.width / 2,visibleSize.height*0.8));
- this->addChild(sp4,1);
- return true;
- }
auto sprite1 = Sprite::createWithTexture(TextureCache::getInstance()->addImage(
"HelloWorld.png"
));//使用纹理创建精灵
this
->addChild(sprite1,0);