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时间:2015-01-09
作者:Sharing_Li
转载出处:http://www.jb51.cc/article/p-cjqisawf-rx.html
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玩过《开心消消乐》这款游戏的人,应该知道里面有这样一处设计,如下图:
我们可以左右滑动界面,也可以上下滑动界面,左右滑动的时候不能上下滑动,上下滑动的时候不能左右滑动。这种效果可以用TableView和ScrollView来组合实现,即先弄一个ScrollView,然后把2个TableView当作内容放入这个ScrollView中就可以了,这种UI设计也应用在《开心消消乐》其好友信件中,只不过多了一个TableView。
接下来将进行代码讲解,cocos2dx的版本是3.2,先展示一下实现之后的效果图:
看完效果图,再看正文,定义一个类:CombineView
头文件:CombineView.h
- #ifndef __COMBINE_VIEW_H__
- #define __COMBINE_VIEW_H__
- #include "cocos2d.h"
- #include "extensions/cocos-ext.h"
- USING_NS_CC;
- USING_NS_CC_EXT;
- enum Table
- {
- Table_Left = 0,Table_Center,Table_Right
- };
- class CombineView : public Layer,TableViewDataSource,TableViewDelegate
- {
- public:
- CombineView();
- ~CombineView();
- virtual bool init();
- static cocos2d::Scene * create();
- virtual Size tableCellSizeForIndex(TableView *table,ssize_t idx);
- virtual TableViewCell* tableCellAtIndex(TableView *table,ssize_t idx);
- virtual ssize_t numberOfCellsInTableView(TableView *table);
- virtual void tableCellTouched(TableView* table,TableViewCell* cell);
- virtual void scrollViewDidScroll(ScrollView* view);
- virtual void scrollViewDidZoom(ScrollView* view);
- public:
- void SetTouch(bool isTouched);
- //对scrollview的调整
- void adjustScrollView(float offset);
- private:
- ScrollView * m_scrollView;
- TableView * m_leftTable;
- TableView * m_centerTable;
- TableView * m_rightTable;
- //scrollview当前显示的页数
- int m_curPage;
- //第一个触摸点
- Vec2 m_firstPoint;
- //scrollview的偏移
- Vec2 m_offset;
- //判断第一次滑动方向
- bool m_horizontal;
- bool m_vertical;
- //View的大小
- Size m_viewSize;
- };
- #endif // !__COMBINE_VIEW_H__
再看看cpp文件的实现,这里对主要的代码进行讲解,想要完整代码和资源,请到文章末尾点击下载(0下载积分)。
我们写代码,要养成初始化成员变量的习惯,这样可以避免一些意想不到的错误。同时记住不用的资源要记得释放。
- CombineView::CombineView()
- {
- m_scrollView = NULL;
- m_leftTable = NULL;
- m_centerTable = NULL;
- m_rightTable = NULL;
- m_curPage = 0;
- m_firstPoint = Vec2(0,0);
- m_offset = Vec2(0,0);
- m_vertical = false;
- m_horizontal = false;
- m_viewSize = Size(0,0);
- }
如效果图所示,我们要搞一个scrollview,这家伙呢,怀了5个月的三胞胎,分别是三个tableview。为了区别这三个儿子(喂,你怎么知道都是男的而不是女的),我们要给他们取名字,因为他们仨要共用一个函数即tableCellAtIndex,如果不取名,怎么知道谁是老二老三呢, 如头文件中定义的枚举类。
- m_scrollView = ScrollView::create();
- m_scrollView->setViewSize(m_viewSize);
- m_scrollView->setContentOffset(Point::ZERO);
- m_scrollView->setDelegate(this);
- m_scrollView->setDirection(ScrollView::Direction::HORIZONTAL);
- m_scrollView->setAnchorPoint(Point::ZERO);
- m_scrollView->setPosition(Vec2::ZERO);
- m_scrollView->setTouchEnabled(false);//因为我们不需要scrollview的触摸,因为太糟糕~
- pView->addChild(m_scrollView);
- //添加内容
- auto pContainer = Layer::create();
- pContainer->setContentSize(Size(m_viewSize.width * 3,m_viewSize.height));
- pContainer->setAnchorPoint(Point::ZERO);
- pContainer->setPosition(Vec2::ZERO);
- m_scrollView->setContainer(pContainer);
- //添加tabelview
- auto containerSize = pContainer->getContentSize();
- m_leftTable = TableView::create(this,ViewSize);
- m_leftTable->setTag(Table_Left);
- m_leftTable->ignoreAnchorPointForPosition(false);
- m_leftTable->setAnchorPoint(Vec2(0.5,0.5));
- m_leftTable->setPosition(Vec2(containerSize.width / 6,containerSize.height / 2));
- m_leftTable->setDirection(ScrollView::Direction::VERTICAL);
- m_leftTable->setDelegate(this);
- m_leftTable->setVerticalFillOrder(TableView::VerticalFillOrder::TOP_DOWN);
- m_leftTable->reloadData();
- pContainer->addChild(m_leftTable);
- m_centerTable = TableView::create(this,ViewSize);
- m_centerTable->setTag(Table_Center);
- m_centerTable->ignoreAnchorPointForPosition(false);
- m_centerTable->setAnchorPoint(Vec2(0.5,0.5));
- m_centerTable->setPosition(Vec2(containerSize.width / 2,containerSize.height / 2));
- m_centerTable->setDirection(ScrollView::Direction::VERTICAL);
- m_centerTable->setDelegate(this);
- m_centerTable->setVerticalFillOrder(TableView::VerticalFillOrder::TOP_DOWN);
- m_centerTable->reloadData();
- pContainer->addChild(m_centerTable);
- m_rightTable = TableView::create(this,ViewSize);
- m_rightTable->setTag(Table_Right);
- m_rightTable->ignoreAnchorPointForPosition(false);
- m_rightTable->setAnchorPoint(Vec2(0.5,0.5));
- m_rightTable->setPosition(Vec2(containerSize.width / 6 * 5,containerSize.height / 2));
- m_rightTable->setDirection(ScrollView::Direction::VERTICAL);
- m_rightTable->setDelegate(this);
- m_rightTable->setVerticalFillOrder(TableView::VerticalFillOrder::TOP_DOWN);
- m_rightTable->reloadData();
- pContainer->addChild(m_rightTable);
然后我们再来看看触摸函数的实现,首先是touchbegan:
- auto listenerT = EventListenerTouchOneByOne::create();
- listenerT->onTouchBegan = [=](Touch * touch,Event * pEvent){
- m_firstPoint = touch->getLocation();
- m_offset = m_scrollView->getContentOffset();
- if (!m_scrollView->getBoundingBox().containsPoint(m_firstPoint))
- {
- return false;
- }
- return true;
- };
简洁明了(.......),然后再看touchmoved:
- listenerT->onTouchMoved = [=](Touch * touch,Event * pEvent){
- auto movePoint = touch->getLocation();
- auto distance = movePoint.x - m_firstPoint.x;
- if ((distance > 0 && this->m_curPage == 0) || (distance < 0 && this->m_curPage == 2))
- {
- return;
- }
- //限制滑动方向,避免scorll和table同时滑动
- if (fabs(movePoint.y - m_firstPoint.y) / fabs(distance) > 0.7 || m_vertical)
- {
- if (!m_horizontal)
- {
- m_vertical = true;
- }
- return;
- }
- else //水平
- {
- if (!m_vertical)
- {
- m_horizontal = true;
- }
- }
- if (m_horizontal)
- {
- this->SetTouch(false);
- }
- m_scrollView->setContentOffset(Vec2(distance + m_offset.x,0));
- };
这一段代码的意思是:如果你先垂直滑动,那么就将m_vertical设置为true,这样你就不能水平滑动了;如果你先水平滑动,就将m_horizontal设置为true,因而调用函数SetTouch,对着三个孩子tableview唱摇篮曲,要他们乖乖睡觉不要乱动。然后再来看看touchended:
- listenerT->onTouchEnded = [=](Touch * touch,Event * pEvent){
- auto endPoint = touch->getLocation();
- auto distance = endPoint.x - m_firstPoint.x;
- //优化滑动效果
- bool flag = false;
- if (fabsf(distance) < 60)
- {
- flag = true;
- if (distance < 0)
- {
- m_curPage--;
- }
- else if (distance > 0)
- {
- m_curPage++;
- }
- }
- //限制滑动方向,避免scroll和table同时滑动
- if (m_vertical)
- {
- m_vertical = false;
- if (flag)
- {
- if (distance > 0)
- {
- m_curPage--;
- }
- else if (distance < 0)
- {
- m_curPage++;
- }
- }
- return ;
- }
- else
- {
- this->SetTouch(true);
- }
- this->adjustScrollView(distance);
- m_horizontal = false;
- };
这一段代码的意思是:if (fabsf(distance) < 60)这个if语句是对滑动效果的优化,如果滑动很小距离,那么就忽视这次滑动,视图还是老样子,效果图如下:
这下应该一目了然了吧,接下来的代码是判断是先垂直滑动还是水平滑动,如果是先垂直,则直接return,return之前呢要还原m_curPage的值。如果是先水平,则要把三个熟睡的孩子搞醒。然后是对scrollview最终显示界面的调整:
- void CombineView::adjustScrollView(float offset)
- {
- if (offset < 0)
- {
- m_curPage++;
- }
- else if (offset > 0)
- {
- m_curPage--;
- }
- if (m_curPage < 0)
- {
- m_curPage = 0;
- }
- else if (m_curPage > 2)
- {
- m_curPage = 2;
- }
- auto adjustPoint = Vec2(-m_viewSize.width * m_curPage,0);
- m_scrollView->setContentOffsetInDuration(adjustPoint,0.1f);
- }
未列出的部分代码如下:
- TableViewCell* CombineView::tableCellAtIndex(TableView *table,ssize_t idx)
- {
- auto cell = table->dequeueCell();
- auto cellSize = this->tableCellSizeForIndex(table,idx);
- auto tag = table->getTag();
- if (!cell)
- {
- cell = new TableViewCell();
- cell->autorelease();
- Sprite * pCellBg = NULL;
- Label * pNum = NULL;
- Sprite * pIcon = NULL;
- switch (tag)
- {
- case Table_Left:
- {
- pCellBg = Sprite::create("combineview/cell.png");
- pNum = Label::createWithTTF("1","fonts/Marker Felt.ttf",20);
- pIcon = Sprite::create("combineview/book.png");
- }
- break;
- case Table_Center:
- {
- pCellBg = Sprite::create("combineview/cell2.png");
- pNum = Label::createWithTTF("2",20);
- pIcon = Sprite::create("combineview/plane.png");
- }
- break;
- case Table_Right:
- {
- pCellBg = Sprite::create("combineview/cell3.png");
- pNum = Label::createWithTTF("3",20);
- pIcon = Sprite::create("combineview/setting.png");
- }
- default:
- break;
- }
- pCellBg->setPosition(Vec2(cellSize.width / 2,cellSize.height / 2));
- cell->addChild(pCellBg);
- pNum->setColor(Color3B(255,0));
- pNum->setPosition(Vec2(cellSize.width * 0.1,cellSize.height / 2));
- cell->addChild(pNum);
- pIcon->setPosition(Vec2(cellSize.width * 0.85,cellSize.height / 2));
- pIcon->setScale(0.2);
- cell->addChild(pIcon);
- }
- return cell;
- }
- void CombineView::SetTouch(bool isTouched)
- {
- m_leftTable->setTouchEnabled(isTouched);
- m_centerTable->setTouchEnabled(isTouched);
- m_rightTable->setTouchEnabled(isTouched);
- }
最后,完了。。。。。。。。。。才怪!
代码其实有问题,我故意留了一个bug,不知道大家发现没,这个bug不解决的话,程序跑起来会崩溃的。如果按照我之前的代码来运行的话,会在tableCellAtIndex函数中崩溃,这是为什么呢?因为我们在创建tableview的时候,给每个tableview设置tag并没有成功,那为什么没成功呢?因为我们还没设置好tag的时候,tableCellAtIndex这斯就跑起来了,我们通过table->getTag(),其实是取不到tag的,既然取不到,那么之后就不能创建图片文字,会调用空指针,所以程序就BOOM了。那么罪魁祸首就是TableView::create(this,ViewSize);这个家伙了,我们调试跟踪进源码,如下:
- TableView* TableView::create(TableViewDataSource* dataSource,Size size,Node *container)
- {
- TableView *table = new TableView();
- table->initWithViewSize(size,container);
- table->autorelease();
- table->setDataSource(dataSource);
- table->_updateCellPositions();
- table->_updateContentSize();
- return table;
- }
倒数第二句table->_updateContentSize();里面会调用tableCellAtIndex这个函数。那么找到问题了该怎么解决呢,难懂要改源码?不用,我们可以这样创建tableview,如下:
- //m_rightTable = TableView::create(this,ViewSize);
- m_rightTable = new TableView();
- m_rightTable->initWithViewSize(m_viewSize,NULL);
- m_rightTable->autorelease();
- m_rightTable->setDataSource(this);
那么为什么不把table->_updateCellPositions();也搞进来,因为这是保护成员函数,所以不能访问,而且也用不上,以后遇到类似的问题也可以这样解决。然后把三个tableview改过来就ok啦。