参考闪电特效算法:http://krazydad.com/bestiary/bestiary_lightning.html
算法详细信息可参上述网址
下面直接上代码,这其实就是一个算法问题:
.h文件
- #ifndef __HELLO_LIGHTING_H__
- #define __HELLO_LIGHTING_H__
- #include "cocos2d.h"
- USING_NS_CC;
- class HelloLighting : public cocos2d::Layer
- {
- public:
- HelloLighting(void);
- ~HelloLighting(void);
- virtual bool init();
- virtual void update(float delta);
- static cocos2d::Scene* createScene();
- CREATE_FUNC(HelloLighting);
- virtual void draw(cocos2d::Renderer *renderer,const cocos2d::Mat4& transform,uint32_t flags);
- void drawLighting(float x1,float y1,float x2,float y2,float displace);
- private:
- float curDetail;
- Point pos1;
- Point pos2;
- };
- #endif //__HELLO_LIGHTING_H__
.cpp文件
- #include "HelloLighting.h"
- HelloLighting::HelloLighting(void)
- {
- }
- HelloLighting::~HelloLighting(void)
- {
- }
- cocos2d::Scene* HelloLighting::createScene()
- {
- Scene *scene = Scene::create();
- HelloLighting *layer = HelloLighting::create();
- scene->addChild(layer);
- return scene;
- }
- bool HelloLighting::init()
- {
- if ( !CCLayer::init() )
- {
- return false;
- }
- auto winSize = Director::sharedDirector()->getWinSize();
- pos1 = Point(100,winSize.height/2);
- pos2 = Point(winSize.width-100,winSize.height/2);
- curDetail = 5;
- return true;
- }
- void HelloLighting::update( float delta )
- {
- }
- void HelloLighting::draw(cocos2d::Renderer *renderer,uint32_t flags)
- {
- ccDrawColor4B(255,0);
- glLineWidth(1);
- drawLighting(pos1.x,pos1.y,pos2.x,pos2.y,200); //这里多画几条线就可以看到更多了
- }
- void HelloLighting::drawLighting( float x1,float displace )
- {
- if (displace < curDetail)
- {
- ccDrawLine(ccp(x1,y1),ccp(x2,y2));
- }
- else
- {
- float mid_x = (x2+x1)/2;
- float mid_y = (y2+y1)/2;
- mid_x += (CCRANDOM_0_1() - 0.5) * displace;
- mid_y += (CCRANDOM_0_1() - 0.5) * displace;
- drawLighting(x1,y1,mid_x,mid_y,displace/2);
- drawLighting(x2,y2,displace/2);
- }
- }