Cocos2d-x常用功能-Cocos2d-x用户交互事件处理:触摸、传感器、物理按键

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第三阶段:常用功能3-
--Cocos2d-x常用功能-Cocos2d-x用户交互事件处理:触摸、传感器、物理按键(共6部分)
1.Cocos2d-x单点触摸
Size size = Director::getInstance()->getVisibleSize();@H_502_8@ @H_502_8@ @H_502_8@ auto label = LabelTTF::create( "Click me" , "Courier" , 30 );@H_502_8@ label->setPosition(size.width/ 2 ,size.height/ 2 );@H_502_8@ addChild(label);@H_502_8@ @H_502_8@ auto listener = EventListenerTouchOneByOne::create();@H_502_8@ listener->onTouchBegan = [](Touch *t,Event *e){@H_502_8@ @H_502_8@ if (e->getCurrentTarget()->getBoundingBox().containsPoint(t->getLocation())) {@H_502_8@ @H_502_8@ log( "onTouchBegan" );@H_502_8@ }@H_502_8@ @H_502_8@ return true ;@H_502_8@ };@H_502_8@ @H_502_8@ listener->onTouchMoved = [](Touch* t,Event *e){@H_502_8@ log( "onTouchMoved" );@H_502_8@ };@H_502_8@ @H_502_8@ listener->onTouchEnded = [](Touch *t,27)">"onTouchEnd" );@H_502_8@ };@H_502_8@
Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraPHPriority(listener,label);
2.Cocos2d-x触摸目标判断
//获取当前事件目标也就是label
"onTouchBegan" );@H_502_8@ }
3.Cocos2d-x事件传递
onTouchBegan事件 true ;之后才能执行 onTouchMoved、 onTouchEnded @H_502_8@
listener->onTouchMoved = [](Touch* t,27)">"onTouchEnd" );@H_502_8@ };
4.Cocos2d-x多点触摸
安卓的DNK首先配置在环境变量里面
proj.android--- build_native.py
Size visibleSize = Director::getInstance()->getVisibleSize();@H_502_8@ @H_502_8@ auto listener = EventListenerTouchAllAtOnce::create();@H_502_8@ @H_502_8@ listener->onTouchesBegan = [](std::vector<Touch*> ts,27)">"onTouchesBegan" );@H_502_8@ };@H_502_8@ @H_502_8@ listener->onTouchesMoved = [](std::vector<Touch*> ts,27)">"touches moved,and touch count is %ld" ,ts.size());@H_502_8@ };@H_502_8@ @H_502_8@
Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraPHPriority(listener,this);
@H_502_8@
5.Cocos2d-x加速度
acceleration 加速度 加速 stamp 标志/ 邮票;印记 double类型 %g
JAVA ADT 里面 右键import 打开proj.android,然后删除依赖项 @H_502_8@
cocos2d ▸ cocos ▸ platform ▸ android ▸ java ▸ src 放在JAVA ADT 的 src 里面 按下F11 选中Android Aplication
@H_502_8@
//加速度传感器默认处于关闭状态,需要打开
Device::setAccelerometerEnabled( true );@H_502_8@ @H_502_8@ Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraPHPriority(EventListenerAcceleration::create([](Acceleration *a,Event *e){@H_502_8@ @H_502_8@ log( "x:%g,y:%g,z:%g" ,a->x,a->y,a->z);@H_502_8@
}),162)"> this);
@H_502_8@
6.Cocos2d-x物理按键交互
auto listener = EventListenerKeyboard::create();@H_502_8@ listener->onKeyReleased = [](EventKeyboard::KeyCode code,27)">"key code : %d" ,code);@H_502_8@ @H_502_8@ switch (code) {@H_502_8@ case EventKeyboard::KeyCode::KEY_BACKSPACE:@H_502_8@ Director::getInstance()->end();@H_502_8@ break ;@H_502_8@ @H_502_8@ default :@H_502_8@ break ;@H_502_8@ }@H_502_8@ };@H_502_8@
Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraPHPriority(listener,162)">this);

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