PS:在3.0以上不能直接重写draw()方法了,需要重写他的重构方法draw(cocos2d::Renderer *renderer,const cocos2d::Mat4& transform,uint32_t flags)
- void RectA::draw(cocos2d::Renderer *renderer,uint32_t flags)
- {
- //绘制空心矩形
- DrawPrimitives::drawRect(Point(0,0),Point(100,100));
- //绘制实心矩形
- DrawPrimitives::drawSolidRect(Point(0,100),Color4F(0,1,1));
- //绘制空心圆形 第一个参数是圆形,第二是半径,第三个是角度,第四个是绘制线多少,第五个是是否显示连接圆心的线
- DrawPrimitives::drawCircle(Point(0,50,M_PI*2,true);
- //绘制实心圆形
- DrawPrimitives::drawSolidCircle(Point(0,50);
- //绘制多边形 参数依次为多边形定点、定点数、是否闭合
- Point ps[3];
- ps[0] = Point(10,10);
- ps[1] = Point(100,0);
- ps[2] = Point(100,100);
- DrawPrimitives::drawPoly(ps,4,true);
- DrawPrimitives::drawSolidPoly(ps,3,1));*/
- //绘制线
- DrawPrimitives::drawLine(Point(0,100));
- //绘制点
- for(int x = 0;x<500;x++)
- {
- for (int y = 0; y < 500; y++)
- {
- DrawPrimitives::setDrawColor4B(rand()%256,rand()%256,255);
- DrawPrimitives::drawPoint(Point(x,y));
- }
- }
- DrawPrimitives::setDrawColor4B(255,255);
- }