扫雷08 选关界面
选关界面使用cocos studio来制作
新建一个文件
SelectGame.h头文件
- 1: #ifndef __SELECT_GAME_H__
- 2: #define __SELECT_GAME_H__
- 3: #include "customer_define.h"
- 4:
- 5:
- 6: class SelectGame :public LayerColor
- 7: {
- 8: public:
- 9: CREATE_FUNC(SelectGame);
- 10: SCENE_FUNC(SelectGame);
- 11: bool init();
- 12: //回调函数
- 13: protected:
- 14: void MenuEasyCallBack(Ref*);
- 15: void MenuMidCallBack(Ref*);
- 16: void MenuHardCallBack(Ref*);
- 17: void MenuExitCallBack(Ref*);
- 18: };
- 19:
- 20: #endif // !__SELECT_GAME_H__
SelectGame.Cpp文件
1: #include "SelectGame.h"
- 2: #include "GameScene.h"
- 4: #include "ui/CocosGUI.h"
- 6: using namespace cocostudio::timeline;
- 7:
- 8: bool SelectGame::init()
- 9: {
- 10: if (!LayerColor::initWithColor(Color4B(64,76,128,255))) {
- 11: return false;
- 12: }
- 13:
- 15: auto rootNode = CSLoader::createNode("select.csb");
- 16: addChild(rootNode);
- 18: auto easyItem = static_cast<ui::Button*>(rootNode->getChildByName("Beasy"));
- 19: easyItem->addTouchEventListener(CC_CALLBACK_1(SelectGame::MenuEasyCallBack,this));
- 20:
- 21: auto midItem = static_cast<ui::Button*>(rootNode->getChildByName("Bmid"));
- 22: midItem->addTouchEventListener(CC_CALLBACK_1(SelectGame::MenuMidCallBack,monospace; width: 100%; border-bottom-style: none; color: black; padding-bottom: 0px; direction: ltr; text-align: left; padding-top: 0px; border-right-style: none; padding-left: 0px; margin: 0em; border-left-style: none; line-height: 16pt; padding-right: 0px; background-color: white"> 23:
- 24: auto hardItem = static_cast<ui::Button*>(rootNode->getChildByName("Bhard"));
- 25: hardItem->addTouchEventListener(CC_CALLBACK_1(SelectGame::MenuHardCallBack,monospace; width: 100%; border-bottom-style: none; color: black; padding-bottom: 0px; direction: ltr; text-align: left; padding-top: 0px; border-right-style: none; padding-left: 0px; margin: 0em; border-left-style: none; line-height: 16pt; padding-right: 0px; background-color: #f4f4f4"> 26:
- 27: auto exitItem = static_cast<ui::Button*>(rootNode->getChildByName("Bexit"));
- 28: exitItem->addTouchEventListener(CC_CALLBACK_1(SelectGame::MenuExitCallBack,monospace; width: 100%; border-bottom-style: none; color: black; padding-bottom: 0px; direction: ltr; text-align: left; padding-top: 0px; border-right-style: none; padding-left: 0px; margin: 0em; border-left-style: none; line-height: 16pt; padding-right: 0px; background-color: white"> 29: return true;
- 30: }
- 31:
- 32: void SelectGame::MenuEasyCallBack(Ref *)
- 33: {
- 34: Scene * scene = GameScene::scene(1);
- 35: Director::getInstance()->replaceScene(scene);
- 36:
- 37: }
- 38:
- 39: void SelectGame::MenuMidCallBack(Ref *)
- 40: {
- 41: Scene * scene = GameScene::scene(2);
- 42: Director::getInstance()->replaceScene(scene);
- 43: }
- 44:
- 45: void SelectGame::MenuHardCallBack(Ref *)
- 46: {
- 47: Scene * scene = GameScene::scene(3);
- 48: Director::getInstance()->replaceScene(scene);
- @H_587_502@ 49: }
- 50:
- 51: void SelectGame::MenuExitCallBack(Ref *)
- 52: {
- 53: Director::getInstance()->end();
- 54: }
- 55: