cocos2dx windows下开发真是波折多多啊;最近又遇到了音量设置无效问题。
下面整理下方案,方便将来回忆
1,找到工程中libAudio工程,(如果没有,请加上,具体方法百度)
里面打开MciPlayer.h文件,
2,MciPlayer.h 中添加
#include <Digitalv.h>
如下
- public:
- void Volume(UINT volume)
- {
- if (!_dev)
- return;
- MCI_DGV_SETAUdio_PARMS mciParams = { 0 };
- mciParams.dwItem = MCI_DGV_SETAUdio_VOLUME;
- mciParams.dwValue = volume;
- mciSendCommand(_dev,MCI_SETAUdio,MCI_DGV_SETAUdio_ITEM | MCI_DGV_SETAUdio_VALUE,(DWORD)&mciParams);
- }
- UINT MciPlayer::Volume() const
- {
- if (!_dev)
- return 0;
- MCI_STATUS_PARMS mciParams = { 0 };
- mciParams.dwItem = MCI_DGV_STATUS_VOLUME;
- mciSendCommand(_dev,MCI_STATUS,MCI_STATUS_ITEM,(DWORD)&mciParams);
- return mciParams.dwReturn;
- }
3,依然libAudio工程中打开SimpleAudioEngine.cpp文件
- float SimpleAudioEngine::getBackgroundMusicVolume()
- {
- //return 1.0;
- // add by xxj 2014/11/06 15:34:19
- return sharedMusic().Volume() / 1000.0f;
- }
- void SimpleAudioEngine::setBackgroundMusicVolume(float volume)
- {
- // add by xxj 2014/11/06 15:58:13
- sharedMusic().Volume((UINT)(volume * 1000.0));
- }
- float SimpleAudioEngine::getEffectsVolume()
- {
- //return 1.0;
- // add by xxj 2014/11/06 15:34:41
- return sharedList().begin()->second->Volume() / 1000.0f;
- }
- void SimpleAudioEngine::setEffectsVolume(float volume)
- {
- // add by xxj 2014/11/06 15:58:07
- EffectList::iterator iter;
- for (iter = sharedList().begin(); iter != sharedList().end(); iter++)
- {
- iter->second->Volume((UINT)(volume * 1000.0));
- }
- }
ok,大功告成
注意:设置音量之前先要播放哦!!
参考链接:http://blog.csdn.net/u012855000/article/details/20841943