最近在使用scheduler时发现如下问题
调用:
- local scheduler = require(cc.PACKAGE_NAME .. ".scheduler")
- function MainScene:ctor()
- self.player_:pos(self.player_:getContentSize().width / 2,display.height / 2)
- scheduler.scheduleGlobal(self.addMonster,1)
- end
- function MainScene:addMonster()
- local monster = display.newSprite("monster.png"):addTo(self)
- end
报错:
- stack traceback:
- [string "framework/shortcodes.lua"]:62: in function 'addTo'
- [string "/Users/tokou/Documents/work_cocos/firstapp/src/app/scenes/MainScene.lua"]:30: in function <[string "/Users/tokou/Documents/work_cocos/firstapp/src/app/scenes/MainScene.lua"]:28>
- cocos2d: ----------------------------------------
解决方法
- local scheduler = require(cc.PACKAGE_NAME .. ".scheduler")
- function MainScene:ctor()
- self.player_:pos(self.player_:getContentSize().width / 2,display.height / 2)
- scheduler.scheduleGlobal(function()
- self:addMonster()
- end,1)
- end
- function MainScene:addMonster()
- local monster = display.newSprite("monster.png"):addTo(self)
- end