@H_404_2@ @H_403_4@CardItem.h @H_404_2@ |
@H_404_2@ #pragmaonce @H_404_2@#ifndef__CardItem_H__ @H_404_2@#define__CardItem_H__ @H_404_2@@H_404_2@ #include"cocos2d.h" @H_404_2@USING_NS_CC; @H_404_2@@H_404_2@ classCardItem :publicCCSprite @H_404_2@{ @H_404_2@public: @H_404_2@staticCardItem *create(intidx); @H_404_2@boolinit(intidx); @H_404_2@@H_404_2@ CCLabelTTF *ttf; @H_404_2@CCSprite *bg; @H_404_2@CC_SYNTHESIZE(int,_index,Idx); @H_404_2@@H_404_2@ voidshowWhite(); @H_404_2@voidshowText(); @H_404_2@}; @H_404_2@@H_404_2@ #endif @H_404_2@ |
@H_404_2@ @H_403_4@CardItem.cpp @H_404_2@ |
@H_404_2@ #include"CardItem.h" @H_404_2@@H_404_2@ CardItem *CardItem::create(intidx) @H_404_2@{ @H_404_2@CardItem *pRet =newCardItem; @H_404_2@if (pRet &&pRet->init(idx)) @H_404_2@{ @H_404_2@pRet->autorelease(); @H_404_2@} @H_404_2@else @H_404_2@{ @H_404_2@deletepRet; @H_404_2@pRet =NULL; @H_404_2@} @H_404_2@returnpRet; @H_404_2@} @H_404_2@@H_404_2@ boolCardItem::init(intidx) @H_404_2@{ @H_404_2@CCSprite::init(); @H_404_2@setIdx(idx); @H_404_2@@H_404_2@ setContentSize(CCSizeMake(80,80)); @H_404_2@setAnchorPoint(ccp(0,0)); @H_404_2@@H_404_2@ //设置字体 @H_404_2@CCString *str =CCString::createWithFormat("%d",idx); @H_404_2@ttf =CCLabelTTF::create(str->getCString(),"Courier New",50); @H_404_2@ttf->setPosition(ccp(40,40)); @H_404_2@this->addChild(ttf); @H_404_2@@H_404_2@ bg =CCSprite::create(); @H_404_2@bg->setTextureRect(CCRectMake(0,77,77)); @H_404_2@bg->setAnchorPoint(ccp(0,0)); @H_404_2@bg->setColor(ccc3(255,255,255)); @H_404_2@this->addChild(bg); @H_404_2@@H_404_2@ returntrue; @H_404_2@} @H_404_2@@H_404_2@ voidCardItem::showWhite() @H_404_2@{ @H_404_2@ttf->setVisible(false); @H_404_2@bg->setVisible(true); @H_404_2@} @H_404_2@@H_404_2@ voidCardItem::showText() @H_404_2@{ @H_404_2@ttf->setVisible(true); @H_404_2@bg->setVisible(false); @H_404_2@ @H_403_4@} @H_404_2@ |
@H_404_2@ @H_403_4@LayerGame.h @H_404_2@ |
@H_404_2@ #ifndef__LayerGame_H__ @H_404_2@#define__LayerGame_H__ @H_404_2@@H_404_2@ #include"cocos2d.h" @H_404_2@#include"vector" @H_404_2@usingnamespacestd; @H_404_2@USING_NS_CC; @H_404_2@@H_404_2@ classLayerGame :publicCCLayer @H_404_2@{ @H_404_2@public: @H_404_2@staticCCScene *scene(intdegree); @H_404_2@staticLayerGame *create(intdegree); @H_404_2@boolinit(intdegree); @H_404_2@@H_404_2@ voidgetAllPoint(); @H_404_2@voidgetAvailablePoint(); @H_404_2@voidaddCard(); @H_404_2@voidshowCardAllWhite(); @H_404_2@@H_404_2@ CCPointArray *allPoints; @H_404_2@CCArray*allCards; @H_404_2@vector<int>vec; @H_404_2@@H_404_2@ CC_SYNTHESIZE(int,_degere,Degree); @H_404_2@CC_SYNTHESIZE(int,_clickStart,ClickStart); @H_404_2@@H_404_2@ virtualboolccTouchBegan(CCTouch *pTouch,CCEvent *pEvent); @H_404_2@}; @H_404_2@@H_404_2@ @H_403_4@#endif @H_404_2@ |
@H_404_2@ @H_403_4@LayerGame.cpp @H_404_2@ |
@H_404_2@ #include"LayerGame.h" @H_404_2@#include"CardItem.h" @H_404_2@#include"stdlib.h" @H_404_2@#include"time.h" @H_404_2@#include"LayerOver.h" @H_404_2@#include"cocos-ext.h"//支持声音的 @H_404_2@#include"SimpleAudioEngine.h" @H_404_2@usingnamespaceCocosDenshion; @H_404_2@USING_NS_CC_EXT;//放开扩展库 @H_404_2@@H_404_2@ CCScene *LayerGame::scene(intdegree) @H_404_2@{ @H_404_2@CCScene *scene =CCScene::create(); @H_404_2@LayerGame *layer =LayerGame::create(degree); @H_404_2@scene->addChild(layer); @H_404_2@returnscene; @H_404_2@} @H_404_2@@H_404_2@ LayerGame *LayerGame::create(intdegree) @H_404_2@{ @H_404_2@LayerGame *pRet =newLayerGame; @H_404_2@if (pRet &&pRet->init(degree)) @H_404_2@{ @H_404_2@pRet->autorelease(); @H_404_2@} @H_404_2@else @H_404_2@{ @H_404_2@deletepRet; @H_404_2@pRet =NULL; @H_404_2@} @H_404_2@returnpRet; @H_404_2@} @H_404_2@@H_404_2@ boolLayerGame::init(intdegree) @H_404_2@{ @H_404_2@CCLayer::init(); @H_404_2@@H_404_2@ setDegree(degree); @H_404_2@setClickStart(0); @H_404_2@getAllPoint(); @H_404_2@getAvailablePoint(); @H_404_2@addCard(); @H_404_2@@H_404_2@ setTouchEnabled(true); @H_404_2@setTouchMode(kCCTouchesOneByOne); @H_404_2@@H_404_2@ SimpleAudioEngine::sharedEngine()->preloadEffect("boom.mp3"); @H_404_2@@H_404_2@ returntrue; @H_404_2@} @H_404_2@@H_404_2@ voidLayerGame::getAllPoint() @H_404_2@{ @H_404_2@allPoints =CCPointArray::create(60); @H_404_2@allPoints->retain(); @H_404_2@for (inti = 0;i < 10;i++) @H_404_2@{ @H_404_2@for (intj = 0;j < 6;j++) @H_404_2@{ @H_404_2@allPoints->addControlPoint(ccp(80 * i,80 *j)); @H_404_2@} @H_404_2@} @H_404_2@} @H_404_2@@H_404_2@ //获得要作为游戏点的point @H_404_2@voidLayerGame::getAvailablePoint() @H_404_2@{ @H_404_2@srand(time(NULL)); @H_404_2@while (1) @H_404_2@{ @H_404_2@intidx =rand() % 60; @H_404_2@vector<int>::iteratoritr =vec.begin(); @H_404_2@for (;itr !=vec.end(); ++itr) @H_404_2@{ @H_404_2@if (*itr ==idx) @H_404_2@break; @H_404_2@} @H_404_2@if (itr ==vec.end()) @H_404_2@{ @H_404_2@vec.push_back(idx); @H_404_2@if (vec.size() == getDegree()) @H_404_2@break; @H_404_2@} @H_404_2@} @H_404_2@} @H_404_2@@H_404_2@ voidLayerGame::addCard() @H_404_2@{ @H_404_2@allCards =CCArray::create(); @H_404_2@allCards->retain(); @H_404_2@for (inti = 0;i <getDegree();i++) @H_404_2@{ @H_404_2@CardItem *item =CardItem::create(i); @H_404_2@item->setPosition((CCPoint)allPoints->getControlPointAtIndex(vec[i])); @H_404_2@addChild(item); @H_404_2@item->showText(); @H_404_2@allCards->addObject(item); @H_404_2@} @H_404_2@} @H_404_2@@H_404_2@ voidLayerGame::showCardAllWhite() @H_404_2@{ @H_404_2@CCObject *obj; @H_404_2@CCARRAY_FOREACH(allCards,obj) @H_404_2@{ @H_404_2@CardItem *spr = (CardItem *)obj; @H_404_2@spr->showWhite(); @H_404_2@} @H_404_2@} @H_404_2@@H_404_2@ boolLayerGame::ccTouchBegan(CCTouch *pTouch,CCEvent *pEvent) @H_404_2@{ @H_404_2@for (inti = 0;i <allCards->count();i++) @H_404_2@{ @H_404_2@//判断是否点中 @H_404_2@if (((CardItem*)allCards->objectAtIndex(i))->boundingBox(). @H_404_2@containsPoint(pTouch->getLocation())) @H_404_2@{ @H_404_2@showCardAllWhite(); @H_404_2@SimpleAudioEngine::sharedEngine()->playEffect("boom.mp3"); @H_404_2@if (getClickStart() == ((CardItem*)allCards->objectAtIndex(i))->getIdx()) @H_404_2@{ @H_404_2@((CardItem*)allCards->objectAtIndex(i))->removeFromParentAndCleanup(true); @H_404_2@allCards->removeObjectAtIndex(i); @H_404_2@if (allCards->count() == 0) @H_404_2@{ @H_404_2@CCScene *scene =LayerOver::scene(true); @H_404_2@CCDirector::sharedDirector()->replaceScene(scene); @H_404_2@CCLog("you win game"); @H_404_2@} @H_404_2@} @H_404_2@else @H_404_2@{ @H_404_2@CCScene *scene =LayerOver::scene(false); @H_404_2@CCDirector::sharedDirector()->replaceScene(scene); @H_404_2@CCLog("you lose game"); @H_404_2@} @H_404_2@_clickStart++; @H_404_2@} @H_404_2@} @H_404_2@returntrue; @H_404_2@ @H_403_4@} @H_404_2@ |
@H_404_2@ @H_403_4@LayerOver.h @H_404_2@ |
@H_404_2@ #ifndef__LayerOver_H__ @H_404_2@#define__LayerOver_H__ @H_404_2@@H_404_2@ @H_404_2@ #include"cocos2d.h" @H_404_2@USING_NS_CC; @H_404_2@@H_404_2@ @H_404_2@ classLayerOver :publicCCLayer @H_404_2@{ @H_404_2@public: @H_404_2@staticCCScene *scene(boolres); @H_404_2@staticLayerOver*create(boolres); @H_404_2@boolinit(boolres); @H_404_2@@H_404_2@ voidmenuCallBack(CCObject * obj); @H_404_2@}; @H_404_2@@H_404_2@ @H_403_4@#endif @H_404_2@ |
@H_404_2@ @H_403_4@LayerOver.cpp @H_404_2@ |
@H_404_2@ #include"LayerOver.h" @H_404_2@#include"LayerStart.h" @H_404_2@@H_404_2@ @H_404_2@ CCScene *LayerOver::scene(boolres) @H_404_2@{ @H_404_2@CCScene *scene =CCScene::create(); @H_404_2@LayerOver *layer =LayerOver::create(res); @H_404_2@scene->addChild(layer); @H_404_2@returnscene; @H_404_2@} @H_404_2@LayerOver*LayerOver::create(boolres) @H_404_2@{ @H_404_2@LayerOver *pRet =newLayerOver(); @H_404_2@if (pRet &&pRet->init(res)) @H_404_2@{ @H_404_2@pRet->autorelease(); @H_404_2@} @H_404_2@else @H_404_2@{ @H_404_2@deletepRet; @H_404_2@pRet =NULL; @H_404_2@} @H_404_2@returnpRet; @H_404_2@} @H_404_2@boolLayerOver::init(boolres) @H_404_2@{ @H_404_2@CCLayer::init(); @H_404_2@@H_404_2@ CCMenu *menu =CCMenu::create(); @H_404_2@CCMenuItem *back =CCMenuItemFont::create("Back",this,menu_selector(LayerOver::menuCallBack)); @H_404_2@@H_404_2@ if (res ==true) @H_404_2@{ @H_404_2@CCMenuItem *winItem =CCMenuItemFont::create("You Win"); @H_404_2@menu->addChild(winItem); @H_404_2@menu->addChild(back); @H_404_2@} @H_404_2@else @H_404_2@{ @H_404_2@CCMenuItem *failItem =CCMenuItemFont::create("You Failed"); @H_404_2@menu->addChild(failItem); @H_404_2@menu->addChild(back); @H_404_2@} @H_404_2@@H_404_2@ addChild(menu); @H_404_2@menu->alignItemsVerticallyWithPadding(30); @H_404_2@@H_404_2@ @H_404_2@ returntrue; @H_404_2@} @H_404_2@@H_404_2@ @H_404_2@ voidLayerOver::menuCallBack(CCObject *obj) @H_404_2@{ @H_404_2@CCScene *scene =LayerStart::scene(); @H_404_2@CCDirector::sharedDirector()->replaceScene(scene); @H_404_2@ @H_403_4@} @H_404_2@ |
@H_404_2@ @H_403_4@LayerStart.h @H_404_2@ |
@H_404_2@ #ifndef__LayerStart_H__ @H_404_2@#define__LayerStart_H__ @H_404_2@@H_404_2@ #include"cocos2d.h" @H_404_2@USING_NS_CC; @H_404_2@classLayerStart :publicCCLayer @H_404_2@{ @H_404_2@public: @H_404_2@CREATE_FUNC(LayerStart); @H_404_2@staticCCScene *scene(); @H_404_2@boolinit(); @H_404_2@@H_404_2@ voideasy(CCObject * obj); @H_404_2@voidhard(CCObject * obj); @H_404_2@voidveryHard(CCObject * obj); @H_404_2@voidquit(CCObject * obj); @H_404_2@@H_404_2@ enumDEGREE @H_404_2@{ @H_404_2@EASY = 5,HARD = 7,VERYHARD = 9 @H_404_2@}; @H_404_2@}; @H_404_2@@H_404_2@ #endif @H_404_2@ |
@H_404_2@ @H_403_4@LayerStart.cpp @H_404_2@ |
@H_404_2@ #include"LayerStart.h" @H_404_2@#include"LayerGame.h" @H_404_2@@H_404_2@ CCScene *LayerStart::scene() @H_404_2@{ @H_404_2@CCScene *scene =CCScene::create(); @H_404_2@LayerStart *layer =LayerStart::create(); @H_404_2@scene->addChild(layer); @H_404_2@returnscene; @H_404_2@} @H_404_2@@H_404_2@ boolLayerStart::init() @H_404_2@{ @H_404_2@CCLayer::init(); @H_404_2@CCMenuItem *easyItem =CCMenuItemFont::create("Easy", @H_404_2@menu_selector(LayerStart::easy)); @H_404_2@CCMenuItem *hardItem =CCMenuItemFont::create("Hard", @H_404_2@menu_selector(LayerStart::hard)); @H_404_2@CCMenuItem *veryHardItem =CCMenuItemFont::create("VeryHard", @H_404_2@this,menu_selector(LayerStart::veryHard)); @H_404_2@CCMenuItem *quitItem =CCMenuItemFont::create("Quit", @H_404_2@menu_selector(LayerStart::quit)); @H_404_2@@H_404_2@ CCMenu *menu =CCMenu::create(easyItem,hardItem,veryHardItem,quitItem,NULL); @H_404_2@@H_404_2@ menu->alignItemsVerticallyWithPadding(30); @H_404_2@addChild(menu); @H_404_2@@H_404_2@ returntrue; @H_404_2@} @H_404_2@@H_404_2@ voidLayerStart::easy(CCObject * obj) @H_404_2@{ @H_404_2@CCScene *scene =LayerGame::scene(EASY); @H_404_2@CCDirector::sharedDirector()->replaceScene(scene); @H_404_2@} @H_404_2@@H_404_2@ voidLayerStart::hard(CCObject * obj) @H_404_2@{ @H_404_2@CCScene *scene =LayerGame::scene(HARD); @H_404_2@CCDirector::sharedDirector()->replaceScene(scene); @H_404_2@} @H_404_2@@H_404_2@ voidLayerStart::veryHard(CCObject * obj) @H_404_2@{ @H_404_2@CCScene *scene =LayerGame::scene(VERYHARD); @H_404_2@CCDirector::sharedDirector()->replaceScene(scene); @H_404_2@} @H_404_2@@H_404_2@ voidLayerStart::quit(CCObject * obj) { @H_404_2@exit(1); @H_404_2@} @H_404_2@ |
@H_404_2@ @H_403_4@运行结果: @H_404_2@ @H_404_2@ @H_404_2@ @H_403_4@点击进入Easy后的效果: @H_404_2@@H_404_2@ @H_404_2@ @H_403_4@失败后的效果: @H_404_2@ @H_403_4@@H_404_2@ @H_404_2@ |
@H_404_2@ @H_403_4@环境准备:所需软件: @H_404_2@ @H_403_4@32位: @H_404_2@ @H_403_4@@H_404_2@ @H_404_2@ @H_403_4@@H_404_2@ @H_404_2@ @H_403_4@64位 @H_404_2@ @H_403_4@@H_404_2@ @H_404_2@ |
@H_404_2@ @H_403_4@软件安装(注意不要有中文目录): @H_404_2@ 1.安装JDK @H_404_2@jdk-7u25-windows-i586.exe @H_404_2@2.安装安卓SDK @H_404_2@@H_404_2@ @H_404_2@3.安装安装NDK @H_404_2@@H_404_2@ @H_404_2@4.打开(F:\TransPlant\adt-bundle-windows-x86-20140321\eclipse\eclipse.exe): @H_404_2@@H_404_2@ @H_404_2@ @H_403_4@效果图如下: @H_404_2@ @H_403_4@将game游戏项目导入,导入录入路径:E:\Installed\cocos2d-x-2.2.3\projects\game\proj.android @H_404_2@ @H_403_4@点击:File -- >Import @H_404_2@ @H_403_4@@H_404_2@ @H_404_2@ @H_403_4@运行结果: @H_404_2@ @H_403_4@@H_404_2@ @H_404_2@ @H_403_4@ @H_404_2@ @H_403_4@@H_404_2@ @H_404_2@ |
@H_404_2@ @H_403_4@5安装cygin,从官网(http://cygwin.com/install.html)上下载cygwin. @H_404_2@ @H_403_4@@H_404_2@ @H_404_2@ @H_403_4@下载后软件: @H_404_2@ @H_403_4@, @H_404_2@ @H_403_4@A双击上面的64位或者32位的软件进行安装。这里选择64位进行安装。 @H_404_2@ @H_403_4@@H_404_2@ @H_404_2@ @H_403_4@@H_404_2@ @H_404_2@ @H_403_4@@H_404_2@ @H_404_2@ @H_403_4@@H_404_2@ @H_404_2@ @H_403_4@@H_404_2@ @H_404_2@ @H_403_4@@H_404_2@ @H_404_2@ @H_403_4@@H_404_2@ @H_404_2@ @H_403_4@@H_404_2@ @H_404_2@ @H_403_4@@H_404_2@ @H_404_2@ @H_403_4@配置cygwin. @H_404_2@ @H_403_4@A修改:cygwin64\etc中的fstab,将最后一行注释掉,而换成如下的配置: @H_404_2@ @H_403_4@none /cygdrive cygdrive binary,noacl,posix=0,user 0 0 @H_404_2@ @H_403_4@@H_404_2@ @H_404_2@ @H_403_4@ @H_404_2@ @H_403_4@左面cygwin的运行效果图如下: @H_404_2@ @H_403_4@@H_404_2@ @H_404_2@ |
@H_404_2@ @H_403_4@6配置环境变量 @H_404_2@ @H_403_4@将Cygwin加载系统路径到Eclipse本地路径中。解决bash找不到的问题,打开Eclipse->windows-preference看到如下配置: @H_404_2@ @H_403_4@@H_404_2@ @H_404_2@ |
@H_404_2@ @H_403_4@7修改Android的makefile @H_404_2@ @H_403_4@@H_404_2@ @H_404_2@ |
@H_404_2@ @H_403_4@8配置项目中的build_native.sh文件,加上: @H_404_2@ @H_403_4@chmod 777 "$APP_ANDROID_ROOT"/assets -R @H_404_2@ @H_403_4@@H_404_2@ @H_404_2@ |
@H_404_2@ @H_403_4@9导入cocos2dx的另外一个Android应用,只有这样才能让本项目运行起来 @H_404_2@ @H_403_4@加载路径是:E:\Installed\cocos2d-x-2.2.3\cocos2dx\platform\android\java @H_404_2@ @H_403_4@@H_404_2@ @H_404_2@ @H_403_4@@H_404_2@ @H_404_2@ @H_403_4@点击确定。导入后的截图: @H_404_2@ @H_403_4@@H_404_2@ @H_404_2@ @H_403_4@ @H_404_2@ |
@H_404_2@ @H_403_4@8将游戏移植到手机,将手机USB线接上电脑(注意,不要使用Android模拟器进行运行,cocos2dx在Android模拟器上运行由问题)。 @H_404_2@ @H_403_4@右击game项目以Android项目进行run(这里以华为荣耀作为测试机)。 @H_404_2@ @H_403_4@@H_404_2@ @H_404_2@ @H_403_4@运行效果: @H_404_2@ @H_403_4@@H_404_2@ @H_404_2@ @H_403_4@@H_404_2@ @H_404_2@ @H_403_4@@H_404_2@ @H_404_2@ @H_403_4@@H_404_2@ @H_404_2@ @H_403_4@从下面game即使移植到华为荣耀手机上的cocos2d-x记忆卡片游戏 @H_404_2@ @H_403_4@@H_404_2@ @H_403_4@ @H_404_2@ @H_403_4@打开bin,拷贝bak文件即可用: @H_403_4@ @H_403_4@ @H_403_4@ @H_404_2@ |
@H_404_2@ @H_403_4@7横屏、竖屏设置 @H_404_2@ @H_403_4@android的AndroidManifest.xml文件中: @H_404_2@ @H_403_4@screenOrientation="landscape"为横屏, @H_404_2@ @H_403_4@screenOrientation="portrait"为竖屏 @H_404_2@ |
@H_404_2@ [2014-10-23 17:11:41 - myhello] Unable to resolve target 'android-8' @H_404_2@[2014-10-23 17:24:58 - libcocos2dx] Unable to resolve target 'android-8' @H_404_2@[2014-10-23 17:33:15 - SDK Manager] Created AVD 'AVD19' based on Android 4.4.2,ARM (armeabi-v7a) processor, @H_404_2@[2014-10-23 17:33:15 - SDK Manager] with the following hardware config: @H_404_2@[2014-10-23 17:33:15 - SDK Manager] disk.dataPartition.size=200M @H_404_2@[2014-10-23 17:33:15 - SDK Manager] hw.accelerometer=yes @H_404_2@[2014-10-23 17:33:15 - SDK Manager] hw.audioInput=yes @H_404_2@[2014-10-23 17:33:15 - SDK Manager] hw.battery=yes @H_404_2@[2014-10-23 17:33:15 - SDK Manager] hw.camera.back=none @H_404_2@[2014-10-23 17:33:15 - SDK Manager] hw.dPad=no @H_404_2@[2014-10-23 17:33:15 - SDK Manager] hw.device.hash2=MD5:b1157894a81a9869f18a16ee4591a709 @H_404_2@[2014-10-23 17:33:15 - SDK Manager] hw.device.manufacturer=Generic @H_404_2@[2014-10-23 17:33:15 - SDK Manager] hw.device.name=3.2in HVGA slider (ADP1) @H_404_2@[2014-10-23 17:33:15 - SDK Manager] hw.gps=yes @H_404_2@[2014-10-23 17:33:15 - SDK Manager] hw.keyboard=yes @H_404_2@[2014-10-23 17:33:15 - SDK Manager] hw.keyboard.lid=yes @H_404_2@[2014-10-23 17:33:15 - SDK Manager] hw.lcd.density=160 @H_404_2@[2014-10-23 17:33:15 - SDK Manager] hw.mainKeys=yes @H_404_2@[2014-10-23 17:33:15 - SDK Manager] hw.ramSize=512 @H_404_2@[2014-10-23 17:33:15 - SDK Manager] hw.sdCard=yes @H_404_2@[2014-10-23 17:33:15 - SDK Manager] hw.sensors.orientation=yes @H_404_2@[2014-10-23 17:33:15 - SDK Manager] hw.sensors.proximity=yes @H_404_2@[2014-10-23 17:33:15 - SDK Manager] hw.trackBall=no @H_404_2@[2014-10-23 17:33:15 - SDK Manager] skin.dynamic=no @H_404_2@[2014-10-23 17:33:15 - SDK Manager] vm.heapSize=16 @H_404_2@[2014-10-23 17:35:56 - myhello](skipping file '.gitignore' due to ANDROID_AAPT_IGNORE pattern '.*') @H_404_2@[2014-10-23 17:35:56 - myhello]Unable to add 'F:\cocos2d-x-2.2.3\cocos2d-x-2.2.3\projects\myhello\proj.android\assets\CloseNormal.png': Zip add Failed @H_404_2@[2014-10-23 17:35:56 - myhello] ERROR: unable to process assets while packaging 'F:\cocos2d-x-2.2.3\cocos2d-x-2.2.3\projects\myhello\proj.android\bin\resources.ap_' @H_404_2@[2014-10-23 17:35:56 - myhello] ERROR: packaging of 'F:\cocos2d-x-2.2.3\cocos2d-x-2.2.3\projects\myhello\proj.android\bin\resources.ap_' Failed @H_404_2@ @H_403_4@ @H_404_2@ |
@H_404_2@ 上面的错误原因是: @H_404_2@ @H_403_4@要修改:cygwin64\etc中的fstab,user 0 0 @H_404_2@ |
@H_404_2@ 其它问题:略 @H_404_2@ |