我有一个非常简单的程序,创建一堆对象,并通过它们迭代来设置每个对象的Priority属性.
- static void Main(string[] args)
- {
- foreach (var obj in ObjectCreator.CreateObjectsWithPriorities())
- Console.WriteLine(String.Format("Object #{0} has priority {1}",obj.Id,obj.Priority));
- }
- class ObjectCreator
- {
- public static IEnumerable<ObjectWithPriority> CreateObjectsWithPriorities()
- {
- var objs = new[] { 1,2,3 }.Select(i => new ObjectWithPriority() { Id = i });
- ApplyPriorities(objs);
- return objs;
- }
- static void ApplyPriorities(IEnumerable<ObjectWithPriority> objs)
- {
- foreach (var obj in objs)
- {
- obj.Priority = obj.Id * 10;
- Console.WriteLine(String.Format("Set priority of object #{0} to {1}",obj.Priority));
- }
- }
- }
- class ObjectWithPriority
- {
- public int Id { get; set; }
- public int Priority { get; set; }
- }
我期待在Main方法中的IEnumerable包含修改优先级的对象.但是,它们都具有默认值0.
这是日志:
- Set priority of object #1 to 10
- Set priority of object #2 to 20
- Set priority of object #3 to 30
- Object #1 has priority 0
- Object #2 has priority 0
- Object #3 has priority 0
什么是成功的行为的原因,我应该怎么改变这里才能使我的优先事项工作?
解决方法
当你这样做:
- var objs = new[] { 1,3 }.Select(i => new ObjectWithPriority() { Id = i });
您只是创建一个懒惰的评估迭代器,这不会分配一个数组/列表来存储您项目的ObjectWithPriorty.每次枚举迭代器时,它将重新迭代值,并为每次迭代投射一个ObjectWithPriority,但会丢弃它们.
您想要做的是在通过查询之前实现查询,因此稍后您将修改已分配的列表/数组.这可以使用Enumerable.ToList或Enumerable.ToArray来实现:
- public static IEnumerable<ObjectWithPriority> CreateObjectsWithPriorities()
- {
- var objs = new[] { 1,3 }.Select(i => new ObjectWithPriority() { Id = i })
- .ToList();
- ApplyPriorities(objs);
- return objs;
- }
您可以额外使用Enumerable.Range而不是分配一个固定大小的数组,这将按照要求懒洋洋地投影数字:
- var objs = Enumerable.Range(1,3).Select(i => new ObjectWithPriority { Id = i })
- .ToList();