很简单的问题为什么刚刚连接的客户端没有收到任何消息,但是所有其他客户端都会收到广播?发送连接消息的客户端的正确方法是什么?
- protected override void OnConnected(HttpContextBase context,string clientId)
- {
- GameAction message = new GameAction();
- message.text = "Player connected";
- Connection.Broadcast(serializer.Serialize(message));
- GameAction gamestate = new GameAction();
- gamestate.text = "Some client specific info";
- Send(clientId,serializer.Serialize(gamestate));
- }