我正在尝试对RGBA图像(前景图像)进行alpha混合操作,到RGB图像(背景图像).但是,在这样做的时候,我想我可能会做错误的alpha混合操作或者做错了.例如,我的RGB图像的像素是(127,127,127)的灰色.像素的RGBA图像像素将为(0,255).完成混合操作后,最后的颜色将为(127,255).但是,我认为这是更多的混合和不同于我正在做的操作.
关于我的价值观如何设定,看看这个
- incPixelColor[0] = 0; (red)
- incPixelColor[1] = 0; (green)
- incPixelColor[2] = 255; (blue)
- incPixelColor[3] = 255; (alpha)
- currentPixelColor[0] = 127; (red)
- currentPixelColor[1] = 127; (green)
- currentPixelColor[2] = 127; (blue)
对于我的计算设置,看看这个
- float incAlpha = (currentPixelColor[3]/255.0f);
- float red = ((float)incPixelColor[0]/255.0f * incAlpha) + ((float)currentPixelColor[0]/255.0f);
- float green = ((float)incPixelColor[1]/255.0f * incAlpha) + ((float)currentPixelColor[1]/255.0f);
- float blue = ((float)incPixelColor[2]/255.0f * incAlpha) + ((float)currentPixelColor[2]/255.0f);
- currentPixelColor[0] = min(red * 255,255.0f);
- currentPixelColor[1] = min(green * 255,255.0f);
- currentPixelColor[2] = min(blue * 255,255.0f);
对于没有alpha的像素,我想要的值为(0,255),然后对于我想要混合的alpha的图像.在上面的操作结束时,它将是(127,255).我应该检查每个像素是否有alpha,如果是,那么做混合或还有另一种方法来做到这一点?
解决方法
典型的“Over”混合是通过以下方式完成的:
- outputRed = (foregroundRed * foregroundAlpha) + (backgroundRed * (1.0 - foregroundAlpha));
然后重复蓝色和绿色通道.为每个像素做这个.