我以为你可以在精灵套件应用程序中添加UIKit滑块/或按钮.
但无法弄清楚如何做到这一点,以编程方式创建滑块的代码是
- if (self.view) {
- CGRect frame = CGRectMake(0.0,0.0,200.0,300);
- UiSlider *slider = [[UiSlider alloc] initWithFrame:frame];
- //[slider addTarget:self action:@selector(sliderAction:) forControlEvents:UIControlEventValueChanged];
- [slider setBackgroundColor:[UIColor clearColor]];
- slider.minimumValue = 0.0;
- slider.maximumValue = 50.0;
- slider.continuous = YES;
- [self.view addSubview:slider];
- NSLog(@"View is alive - look for slider...");
- }
- else {
- NSLog(@"No View!!");
- }
以上不起作用,视图的子视图数量保持不变
我假设我必须将它作为子项添加到我的图层(SKNode),但addChild方法不适用于UiSlider.它需要是一个SKNode本身.
我在这里的场景课中叫这个
- -(id)initWithSize:(CGSize)size {
- if (self = [super initWithSize:size]) {
- // thought putting here would work
- // but self.view is nil
- }
- return self;
- }
感谢评论,我可以让它显示 – 但我必须在viewController类中添加,就像这样
- - (void)viewDidLoad
- {
- [super viewDidLoad];
- // Configure the view.
- SKView * skView = (SKView *)self.view;
- skView.showsFPS = YES;
- skView.showsNodeCount = YES;
- // Create and configure the scene.
- SKScene * scene = [XBLMyScene sceneWithSize:skView.bounds.size];
- scene.scaleMode = SKSceneScaleModeAspectFill;
- // Present the scene.
- [skView presentScene:scene];
- if (self.view) {
- CGRect frame = CGRectMake(0.0,300);
- UiSlider *slider = [[UiSlider alloc] initWithFrame:frame];
- //[slider addTarget:self action:@selector(sliderAction:) forControlEvents:UIControlEventValueChanged];
- [slider setBackgroundColor:[UIColor clearColor]];
- slider.minimumValue = 0.0;
- slider.maximumValue = 50.0;
- slider.continuous = YES;
- NSLog(@"View is alive - look for slider...");
- [self.view addSubview:slider];
- } else {
- NSLog(@"No View!!");
- }
- }
在实际的场景类中是否没有它去做….
谢谢