好.我似乎不能很好地了解桌面视图的工作原理.有人可以向我解释细胞在桌面中是否重复使用,特别是滚动时?关于这一点的一个主要痛点是,当我在一个单元格中创建一个动作时,其他单元格会在滚动时受到影响.我尝试使用一个数组作为模型的后端,但是我仍然想到,当不考虑时,它会改变细胞.需要弄清楚的是,当阵列中的模型没有改变时,为什么会改变它们.
一个简单的例子:
表视图单元格与按钮“喜欢”.当我单击其中一个单元格中的按钮时,按钮文本更改为“不同”(到目前为止这么好).但是当我向下滚动时,即使我没有选择它们,其他单元格也显示“不同”.当我向上滚动时,我最初选择的单元格再次更改,较新的单元格也会更改.
我似乎没有想到这一点.如果你能给我一个工作示例的源代码,那将是真棒!谢谢!
- - (void)viewDidLoad
- {
- [super viewDidLoad];
- likeState = [[NSMutableArray alloc]init];
- int i =0;
- for (i=0; i<20; i++) {
- [likeState addObject:[NSNumber numberWithInt:0]];
- }
- }
- - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
- {UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:@"Cell" forIndexPath:indexPath];
- UIButton *myButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
- [myButton setTitle:@"Like" forState:UIControlStateNormal];
- [myButton addTarget:self action:@selector(tapped:) forControlEvents:UIControlEventTouchUpInside];
- myButton.frame = CGRectMake(14.0,10.0,125.0,25.0);
- myButton.tag =indexPath.row;
- [cell.contentView addSubview:myButton];
- if (cell ==nil) {
- }
- if ([[likeState objectAtIndex:indexPath.row]boolValue]==NO) {
- [myButton setTitle:@"Like" forState:UIControlStateNormal];
- }
- else{
- [myButton setTitle:@"Unlike" forState:UIControlStateNormal];
- }
- return cell;
- }
- -(void)tapped:(UIButton *)sender{
- [likeState replaceObjectAtIndex:sender.tag withObject:[NSNumber numberWithInt:1]];
- [sender setTitle:@"Unlike" forState:UIControlStateNormal];
- }
解决方法
我假设你是通过Storyboard来做的,因为你没有通过Interface Builder创建你的按钮,所以你需要检查一下被重新使用的单元格是否已经有按钮了.
根据您当前的逻辑,您正在创建一个新的按钮实例,一直在单元格重新出现.
根据您当前的逻辑,您正在创建一个新的按钮实例,一直在单元格重新出现.
我建议如下:
- - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
- {
- static NSString *CellIdentifier = @"Cell";
- UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath];
- //following is required when using XIB but not needed when using Storyboard
- /*
- if (cell == nil) {
- cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
- }
- */
- //Reason:
- //[1] When using XIB,dequeueReusableCellWithIdentifier does NOT create a cell so (cell == nil) condition occurs
- //[2] When using Storyboard,dequeueReusableCellWithIdentifier DOES create a cell and so (cell == nil) condition never occurs
- //check if cell is being reused by checking if the button already exists in it
- UIButton *myButton = (UIButton *)[cell.contentView viewWithTag:100];
- if (myButton == nil) {
- myButton = [UIButton buttonWithType:UIButtonTypeCustom];
- [myButton setFrame:CGRectMake(14.0,25.0)];
- [myButton setTag:100]; //the tag is what helps in the first step
- [myButton setTitle:@"Like" forState:UIControlStateNormal];
- [myButton setTitleColor:[UIColor blueColor] forState:UIControlStateNormal];
- [myButton addTarget:self action:@selector(tapped:andEvent:) forControlEvents:UIControlEventTouchUpInside];
- [cell.contentView addSubview:myButton];
- NSLog(@"Button created");
- }
- else {
- NSLog(@"Button already created");
- }
- if ([likeState[indexPath.row] boolValue]) {
- [myButton setTitle:@"Unlike" forState:UIControlStateNormal];
- }
- else {
- [myButton setTitle:@"Like" forState:UIControlStateNormal];
- }
- return cell;
- }
- -(void)tapped:(UIButton *)sender andEvent:(UIEvent *)event
- {
- //get index
- NSSet *touches = [event allTouches];
- UITouch *touch = [touches anyObject];
- CGPoint currentTouchPosition = [touch locationInView:self.tableView];
- NSIndexPath *indexPath = [self.tableView indexPathForRowAtPoint:currentTouchPosition];
- //toggle "like" status
- if ([likeState[indexPath.row] boolValue]) {
- [likeState replaceObjectAtIndex:indexPath.row withObject:@(0)];
- [sender setTitle:@"Like" forState:UIControlStateNormal];
- }
- else {
- [likeState replaceObjectAtIndex:indexPath.row withObject:@(1)];
- [sender setTitle:@"Unlike" forState:UIControlStateNormal];
- }
- }