前几天开发群里有一个老兄问了一个开发问题,他们的需求是要做一个类似音频进度条的东西,我感觉设计还不错,于是就写了个小demo供大家参考,在争得了他的同意的情况下写下这篇文章。
话不多说先上效果图
看到这个效果的时候我感觉相对比较难的点有两点:
一、是这个进度条的进度颜色变化,这里思路还是比较清晰的,直接用layer的mask来做就可以。
二、第二点就是这个各各条条的高度不一致又没有规律可言,在各个方法中我最终选择用随机数来做。
好了思路清晰了,那就开始撸代码了。
首先创建一个View CYXAudioProgressView
成员变量及初始化方法
- /*条条间隙*/
- #define kDrawMargin 4
- #define kDrawLineWidth 8
- /*差值*/
- #define differenceValue 51
- @interface CYXAudioProgressView ()<CAAnimationDelegate>
- /*条条 灰色路径*/
- @property (nonatomic,strong) CAShapeLayer *shapeLayer;
- /*背景黄色*/
- @property (nonatomic,strong) CAShapeLayer *backColorLayer;
- @property (nonatomic,strong) CAShapeLayer *maskLayer;
- @end
- @implementation CYXAudioProgressView
- -(instancetype)initWithFrame:(CGRect)frame{
- if (self = [super initWithFrame:frame]) {
- self.backgroundColor = [UIColor blackColor];
- [self.layer addSublayer:self.shapeLayer];
- [self.layer addSublayer:self.backColorLayer];
- self.persentage = 0.0;
- }
- return self;
- }
画图方法:
- /**
- 初始化layer 在完成frame赋值后调用一下
- */
- -(void)initLayers{
- [self initStrokeLayer];
- [self setBackColorLayer];
- }
绘制路径
- /*路径*/
- -(void)initStrokeLayer{
- UIBezierPath *path = [UIBezierPath bezierPath];
- CGFloat maxWidth = self.frame.size.width;
- CGFloat drawHeight = self.frame.size.height;
- CGFloat x = 0.0;
- while (x+kDrawLineWidth<=maxWidth) {
- CGFloat random =5+ arc4random()%differenceValue;//差值在1-50 之间取
- NSLog(@"%f",random);
- [path moveToPoint:CGPointMake(x-kDrawLineWidth/2,random)];
- [path addLineToPoint:CGPointMake(x-kDrawLineWidth/2,drawHeight-random)];
- x+=kDrawLineWidth;
- x+=kDrawMargin;
- }
- self.shapeLayer.path = path.CGPath;
- self.backColorLayer.path = path.CGPath;
- }
设置mask来显示黄色路径
- /*设置masklayer*/
- -(void)setBackColorLayer{
- UIBezierPath *path = [UIBezierPath bezierPath];
- [path moveToPoint:CGPointMake(0,self.frame.size.height/2)];
- [path addLineToPoint:CGPointMake(self.frame.size.width,self.frame.size.height/2)];
- self.maskLayer.frame = self.bounds;
- self.maskLayer.lineWidth = self.frame.size.width;
- self.maskLayer.path= path.CGPath;
- self.backColorLayer.mask = self.maskLayer;
- }
手动设置百分比的两个方法
- -(void)setAnimationPersentage:(CGFloat)persentage{
- CGFloat startPersentage = self.persentage;
- [self setPersentage:persentage];
- CABasicAnimation *pathAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
- pathAnimation.duration = 1;
- pathAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaSEOut];
- pathAnimation.fromValue = [NSNumber numberWithFloat:startPersentage];
- pathAnimation.toValue = [NSNumber numberWithFloat:persentage];
- pathAnimation.autoreverses = NO;
- pathAnimation.delegate = self;
- [self.maskLayer addAnimation:pathAnimation forKey:@"strokeEndAnimation"];
- }
- /**
- * 在修改百分比的时候,修改遮罩的大小
- *
- * @param persentage 百分比
- */
- - (void)setPersentage:(CGFloat)persentage {
- _persentage = persentage;
- self.maskLayer.strokeEnd = persentage;
- }
最终使用
- - (void)viewDidLoad {
- [super viewDidLoad];
- // Do any additional setup after loading the view,typically from a nib.
- self.view.backgroundColor = [UIColor whiteColor];
- self.loopProgressView.frame =CGRectMake(0,100,self.view.frame.size.width,150);
- [self.loopProgressView initLayers];
- [self.view addSubview:self.loopProgressView];
- dispatch_after(dispatch_time(DISPATCH_TIME_NOW,(int64_t)(1 * NSEC_PER_SEC)),dispatch_get_main_queue(),^{
- [self.loopProgressView setAnimationPersentage:0.5];
- });
- self.slider.frame = CGRectMake(30,self.view.frame.size.height-60,self.view.frame.size.width-30*2,20);
- [self.view addSubview:self.slider];
- }
以上就简单的实现了上述效果,有问题欢迎指教。
Demo: https://github.com/SionChen/CYXAudioProgressView
总结
以上所述是小编给大家介绍的iOS实现音频进度条效果,希望对大家有所帮助,如果大家有任何疑问请给我留言,小编会及时回复大家的。在此也非常感谢大家对我们网站的支持!