我试图创建基于抽象回合的游戏和抽象AI:
abstract class AGame { type Player type Move // Player inside def actPlayer : Player def moves (player : Player) : Iterator[Move] def play (move : Move) def undo () def isFinished : Boolean def result (player : Player) : Double } abstract class Ai[Game <: AGame] { def genMove (player : Game#Player) : Game#Move } class DummyGame extends AGame { type Player = Unit type Move = Unit def moves (player : Player) = new Iterator[Move] { def hasNext = false def next = throw new Exception ("asd") } def actPlayer = () def play (move : Move) { } def undo () { } def isFinished = true def result (player : Player) = 0 } class DummyAi[Game <: AGame] (game : Game) extends Ai[Game] { override def genMove (player : Game#Player) : Game#Move = { game.moves (player).next } }
我认为我必须使用像Game#Player这样奇怪的类型访问器.
我得到了非常令人费解的错误.我想了解一下:
[error] /home/lew/Devel/CGSearch/src/main/scala/Main.scala:41: type mismatch; [error] found : Game#Player [error] required: DummyAi.this.game.Player [error] game.moves (player).next [error] ^
解决方法
def移动(玩家:玩家)意味着移动接受该游戏的玩家.
Game#Player是任何游戏玩家的类型.所以移动(玩家)是一种类型不匹配.
这是一个简单的例子,说明为什么它必须是不匹配的.假设它不是,看看接下来会发生什么:
class Game2 extends DummyGame { override type Player = Boolean override type Move = Boolean override def moves(player : Boolean) = new Iterator[Boolean] {...} } val game2: DummyGame = new Game2 // game2.Player is Boolean val dummyGameAi = new DummyAi[DummyGame](game2) // DummyGame#Player == Unit,so the type of genMove for Ai[DummyGame] is // def genMove (player : Unit) : Unit dummyGameAi.genMove(()) // this calls game2.moves(()),which doesn't typecheck
为了实现这一点,我们可以更改genMove的类型.如果我们将游戏作为参数传递(并且它仍然有意义),我们可以使用路径依赖类型:
abstract class Ai[Game <: AGame] { def genMove (game : Game)(player : game.Player) : game.Move // now game.moves (player) typechecks }