由于在项目中需要用到定时关闭音频功能,本来打算用NSTimer的,可是写起来并不是那么精简好用,所以又在网上找到相关的实例,结合自己项目需要,就写出了如下代码,还请大家指教,废话不多说:
- import UIKit
-
- class TimeCountdown: NSObject {
-
- var content: String = "未开启" //倒计时要展示的内容
- var status: Bool = false //定时器状态
- private var timer: dispatch_source_t?
- private var currentQueue: dispatch_queue_t?
-
- //这里使用了单利
- class func shareInstance() -> TimeCountdown {
- struct singleton {
- static var predicate: dispatch_once_t = 0
- static var instance: TimeCountdown? = nil
- }
- //只调用一次
- dispatch_once(&singleton.predicate,{ () -> Void in
- singleton.instance = TimeCountdown()
- })
- return singleton.instance!
- }
-
- //调用该对象方法启动倒计时,minutes为传入的分钟数
- func startTimeOut(minutes: Int) {
- var timeOut = minutes * 60 //秒数,用于计算
- if timer != nil {
- dispatch_source_cancel(self.timer!)
- timer = nil;
- }
-
- //不开启
- if (minutes == 0) {
- self.content = "未开启"
- self.status = false
- dispatch_async(dispatch_get_main_queue(),{ () -> Void in
- NSNotificationCenter.defaultCenter().postNotificationName("startTimeOut",object: nil,userInfo: nil)
- })
- return
- }
-
- if currentQueue == nil {
- currentQueue = dispatch_queue_create("com.gcd.timeout",nil)
- }
- self.status = true
- timer = dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER,0,currentQueue)
- dispatch_source_set_timer(timer!,dispatch_walltime(nil,0),1*NSEC_PER_SEC,0)
- dispatch_source_set_event_handler(timer!,{ () -> Void in
- if (timeOut <= 0) {
- dispatch_source_cancel(self.timer!)
- self.content = "未开启"
- self.status = false
- dispatch_async(dispatch_get_main_queue(),{ () -> Void in
- //暂停播放器
- AudioPlayerViewController.pausePlayer()
- })
- } else {
- var minutes = timeOut / 60
- var seconds = timeOut % 60
- self.content = "\(minutes)分\(seconds)秒后,将暂停播放广播"
- --timeOut
- }
- dispatch_async(dispatch_get_main_queue(),{ () -> Void in
- //每秒发送一次通知,用于更新要显示的倒计时时间(在制定控制器监听该通知)
- NSNotificationCenter.defaultCenter().postNotificationName("startTimeOut",userInfo: nil)
- })
- })
- //启动 dispatch source
- dispatch_resume(timer!)
- }
-
-
-
- }