QT版本是5.5
glfw安装教程:https://blog.csdn.net/parry_liu/article/details/73801097
realsense安装教程:https://blog.csdn.net/Sparta_117/article/details/77851876
一下是官方的例子:
.pro文件:
- INCLUDEPATH += /usr/local/include \
- /usr/local/include/opencv \
- /usr/local/include/opencv2\
- /usr/local/include/librealsense2\
- LIBS += /usr/local/lib/libopencv_calib3d.so \
- /usr/local/lib/libopencv_core.so \
- /usr/local/lib/libopencv_features2d.so \
- /usr/local/lib/libopencv_flann.so \
- /usr/local/lib/libopencv_highgui.so \
- /usr/local/lib/libopencv_imgcodecs.so \
- /usr/local/lib/libopencv_imgproc.so \
- /usr/local/lib/libopencv_ml.so \
- /usr/local/lib/libopencv_objdetect.so \
- /usr/local/lib/libopencv_photo.so \
- /usr/local/lib/libopencv_shape.so \
- /usr/local/lib/libopencv_stitching.so \
- /usr/local/lib/libopencv_superres.so \
- /usr/local/lib/libopencv_videoio.so \
- /usr/local/lib/libopencv_video.so \
- /usr/local/lib/libopencv_videostab.so\
- /usr/local/lib/librealsense2.so
- LIBS += -lglut -lGLU -lGL\
- -lpthread
- LIBS+= -L/usr/local/lib -lglfw3
main.cpp文件:
- #include <librealsense2/rs.hpp> // Include RealSense Cross Platform API
- #include "example.hpp" // Include short list of convenience functions for rendering
- #include <algorithm> // std::min, std::max
- // Helper functions
- void register_glfw_callbacks(window& app, glfw_state& app_state);
- int main(int argc, char * argv[]) try
- {
- // Create a simple OpenGL window for rendering:
- window app(1280, 720, "RealSense Pointcloud Example");
- // Construct an object to manage view state
- glfw_state app_state;
- // register callbacks to allow manipulation of the pointcloud
- register_glfw_callbacks(app, app_state);
- // Declare pointcloud object, for calculating pointclouds and texture mappings
- rs2::pointcloud pc;
- // We want the points object to be persistent so we can display the last cloud when a frame drops
- rs2::points points;
- // Declare RealSense pipeline, encapsulating the actual device and sensors
- rs2::pipeline pipe;
- // Start streaming with default recommended configuration
- pipe.start();
- while (app) // Application still alive?
- {
- // Wait for the next set of frames from the camera
- auto frames = pipe.wait_for_frames();
- auto depth = frames.get_depth_frame();
- // Generate the pointcloud and texture mappings
- points = pc.calculate(depth);
- auto color = frames.get_color_frame();
- // Tell pointcloud object to map to this color frame
- pc.map_to(color);
- // Upload the color frame to OpenGL
- app_state.tex.upload(color);
- // Draw the pointcloud
- draw_pointcloud(app.width(), app.height(), app_state, points);
- }
- return EXIT_SUCCESS;
- }
- catch (const rs2::error & e)
- {
- return EXIT_FAILURE;
- }
- catch (const std::exception & e)
- {
- std::cerr << e.what() << std::endl;
- return EXIT_FAILURE;
- }
一个坑
在编译的适合报错了:
- /usr/bin/ld: //usr/local/lib/libglfw3.a(vulkan.c.o): undefined reference to symbol 'dlclose@@GLIBC_2.2.5'
- //lib/x86_64-linux-gnu/libdl.so.2: error adding symbols: DSO missing from command line
- collect2: error: ld returned 1 exit status
强行百度了一番 发现 .pro文件还要加上 :
- LIBS+=-L/usr/local/lib -lglfw3 -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor -lGL -lpthread -ldl
就可以执行成功了。