浮雕的算法:
下一行的红绿蓝颜色分量减去上一行的红绿蓝颜色分量,再加上128
如果小于0,那么等于0,如果大于255,那么等于255
R=R(i-1,j)-R(i,j)+128
G=G(i-1,j)-G(i,j)+128
B=B(i-1,j)-B(i,j)+128
主要代码如下:
- '浮雕1
- Private Sub btnEmboss_Click(sender As Object,e As EventArgs) Handles btnEmboss.Click
- Dim pSourceColor1 As Color
- Dim pSourceColor2 As Color
- Dim pDestColor As Color
- Dim destImg As New Bitmap(sourceImg.Width,sourceImg.Height)
- Dim R,G,B As Integer
- Dim R1,G1,B1 As Integer
- Dim R2,G2,B2 As Integer
- For i As Integer = 1 To sourceImg.Width - 1
- For j As Integer = 0 To sourceImg.Height - 1
- pSourceColor1 = sourceImg.GetPixel(i,j)
- R1 = pSourceColor1.R
- G1 = pSourceColor1.G
- B1 = pSourceColor1.B
- pSourceColor2 = sourceImg.GetPixel(i - 1,j)
- R2 = pSourceColor2.R
- G2 = pSourceColor2.G
- B2 = pSourceColor2.B
- R = R1 - R2 + 128
- G = G1 - G2 + 128
- B = B1 - B2 + 128
- If R < 0 Then R = 0
- If R > 255 Then R = 255
- If G < 0 Then G = 0
- If G > 255 Then G = 255
- If B < 0 Then B = 0
- If B > 255 Then B = 255
- pDestColor = Color.FromArgb(R,B)
- destImg.SetPixel(i,j,pDestColor)
- Next
- Next
- picDest.Image = destImg
- End Sub
运行效果如下:
我还看到了另外一个算法:
下一行的红绿蓝颜色分量减去上一行的红绿蓝颜色分量的绝对值,再加上128
如果小于0,那么等于0,如果大于255,那么等于255
R=Abs(R(i-1,j))+128
G=Abs(G(i-1,j))+128
B=Abs(B(i-1,j))+128
主要代码如下:
其中Math.Min(A,B)将返回A和B中较小的值。
- '浮雕2
- Private Sub btnEmboss2_Click(sender As Object,e As EventArgs) Handles btnEmboss2.Click
- Dim pSourceColor1 As Color
- Dim pSourceColor2 As Color
- Dim pDestColor As Color
- Dim destImg As New Bitmap(sourceImg.Width,j)
- R2 = pSourceColor2.R
- G2 = pSourceColor2.G
- B2 = pSourceColor2.B
- R = Math.Min(Math.Abs(R1 - R2) + 128,255)
- G = Math.Min(Math.Abs(G1 - G2) + 128,255)
- B = Math.Min(Math.Abs(B1 - B2) + 128,255)
- pDestColor = Color.FromArgb(R,pDestColor)
- Next
- Next
- picDest.Image = destImg
- End Sub
运行效果如下:
由于.net平台下C#和vb.NET很相似,本文也可以为C#爱好者提供参考。
学习更多vb.net知识,请参看 vb.net 教程 目录