这是three.js动画代码示例:
- <script defer="defer">
- var angularSpeed = 0.2;
- var lastTime = 0;
- function animate(){
- var time = (new Date()).getTime();
- var timeDiff = time - lastTime;
- var angleChange = angularSpeed * timeDiff * 2 * Math.PI / 1000;
- plane.rotation.z += angleChange;
- lastTime = time;
- renderer.render(scene,camera);
- requestAnimationFrame(function(){
- animate();
- });
- }
- var renderer = new THREE.WebGLRenderer();
- renderer.setSize(window.innerWidth,window.innerHeight);
- document.body.appendChild(renderer.domElement);
- var camera = new THREE.PerspectiveCamera(45,window.innerWidth / window.innerHeight,1,1000);
- camera.position.y = -450;
- camera.position.z = 400;
- camera.rotation.x = 45 * (Math.PI / 180);
- var scene = new THREE.Scene();
- var plane = new THREE.Mesh(new THREE.PlaneGeometry(300,300),new THREE.MeshNormalMaterial());
- plane.overdraw = true;
- scene.add(plane);
- animate();
- </script>
我想通过div id将这个动画代码绑定到一些特定的div.所以,动画会显示在div里面.这将允许我轻松地使用css操纵动画位置.我在想这样的事情:
HTML:
- <canvas id="myCanvas" width="578" height="200"></canvas>
JavaScript的:
- var canvas = document.getElementById('myCanvas');
- var context = canvas.getContext('2d');
- // do stuff here
解决方法
您可以使用如下所示的模式:
- <div id="canvas">
- #canvas {
- background-color: #000;
- width: 200px;
- height: 200px;
- border: 1px solid black;
- margin: 100px;
- padding: 0px;
- position: static; /* fixed or static */
- top: 100px;
- left: 100px;
- }
- container = document.getElementById( 'canvas' );
- document.body.appendChild( container );
- renderer = new THREE.WebGLRenderer();
- renderer.setSize( 200,200 );
- container.appendChild( renderer.domElement );
小提琴:http://jsfiddle.net/fek9ddg5/1/
另见THREE.js Ray Intersect fails by adding div
three.js r.69