索引错误:“越界” python Othello

尽管我认为我已经确保它不会发送超出范围的任何内容,但我还是超出了索引错误范围。我已添加了打印功能,但由于错误所致,它无法打印出4。因此,不确定在此做什么。我的代码中显然还有许多其他缺陷,但这就是我现在要解决的缺陷-在有效动作中,该动作从moves_left调用。

这是我的代码:

import numpy as np 
size = input ("Welcome to Othello! Please choose size of board: ")

def makeBoard(size):
    board = np.zeros((size,size))
    first = int((size/2)-1)
    second = int(size/2)
    board[first][first] = 1
    board[first][second] = 2
    board[second][first] = 2
    board[second][second] = 1
    print(board)
    return board

def make_a_move(board,player,size):
    accepted = moves_left(board,int(size))
    while accepted:
        print("Player",player)
        block = input("Choose where to put chip: ")
        choice_row,choice_col = block[0],block[1]
        if valid_input(choice_row,choice_col,int(size)):
            choice_row,choice_col = int(block[0])-1,int(block[1])-1
            flipList = validmove(choice_row,board,player)
        else:
            continue 
        if allowed_input(flipList,choice_row,board):
            pass
        else:
            continue
        flipChips(board,flipList,choice_col)
        return board

def valid_input(choice_row,size): 
    try:
        choice_row = int(choice_row)
        choice_col = int(choice_col)
    except:
        print("You need to choose a positive number. ")
        return False
    if choice_row <= size and choice_col <= size: 
        return True
    else:
        print("You need to choose a row and column within the board. ")
        return False 
    return True

def isOnBoard(row,col,size): 
    if 0 <= row <= size-1 and 0 <= col <= size-1:
        return True
    else:
        return False

def allowed_input(flipList,board):
    if board[choice_row][choice_col] != 0:
        print("There is already a chip at this block. Choose an empty block. ")
        return False
    elif len(flipList) == 0:
        print("This is not a valid move. Place your chip so you can flip others. ")
        return False
    else:
        return True

def moves_left(board,size):
    for row_element in range(size): 
        for col_element in range(size):
            flipList = validmove(row_element,col_element,player) 
            if len(flipList) != 0:
                return True 
    print("There are no valid moves for player","now. Wait your turn. ")
    return False


def validmove (row,player):
    #player 1: white or 2: black
    flipList = []
    otherplayer = 2 
    if player == 2:
        otherplayer = 1

    adjacent = (row,col+1) 
    counter = 0
    if isOnBoard(adjacent[0],adjacent[1],int(size)):
        while board[adjacent[0]][adjacent[1]] == otherplayer:
            counter += 1
            adjacent = (row,col+1+counter)
        if isOnBoard(adjacent[0],int(size)) and board[row][col+counter+1] == player:
            for i in range(counter):
                flipList.append((row,col + i + 1))

    adjacent = (row,col - 1)
    counter = 0
    #if (col-1) != -1:
    if isOnBoard(adjacent[0],col - 1 - counter)
        if isOnBoard(adjacent[0],int(size)) and board[row][col-counter-1] == player:
            for i in range(counter):
                flipList.append((row,col - i - 1))

    adjacent = (row + 1,col)
    counter = 0
    if isOnBoard(adjacent[0],int(size)):
        while board[adjacent[0]][adjacent[1]] == otherplayer:
            counter += 1
            adjacent = (row  + 1 + counter,col)
            if isOnBoard(adjacent[0],int(size)) and board[row  + 1 + counter][col] == player:
                for i in range(counter):
                    flipList.append((row + i + 1,col))

    adjacent = (row - 1,int(size)):
        while board[adjacent[0]][adjacent[1]] == otherplayer:
            counter += 1
            adjacent = (row - 1 - counter,int(size)) and board[row - 1 - counter][col] == player:
                for i in range(counter):
                    flipList.append((row - i - 1,col))

    adjacent = (row + 1,col + 1) 
    counter = 0
    if isOnBoard(adjacent[0],int(size)):
        print(adjacent[0],adjacent[1])
        while board[adjacent[0]][adjacent[1]] == otherplayer: #THIS IS LINE 176
            counter += 1
            adjacent = (row + 1 + counter,col + 1 + counter)
            if isOnBoard(adjacent[0],int(size)) and board[row + 1 + counter][col + 1 + counter] == player:
                for i in range(counter):
                    flipList.append((row + i + 1,col + i + 1))

    adjacent = (row + 1,col - 1)
    counter = 0
    if isOnBoard(adjacent[0],int(size)):
        while board[adjacent[0]][adjacent[1]] == otherplayer:
            counter += 1
            adjacent = (row + 1 + counter,col - 1 - counter)
            if isOnBoard(adjacent[0],int(size)) and board[row + 1 + counter][col - 1 - counter] == player:
                for i in range(counter):
                    flipList.append((row + i + 1,col - i - 1))

    adjacent = (row - 1,int(size)) and board[row - 1 - counter][col - 1 - counter] == player:
                for i in range(counter):
                    flipList.append((row - i - 1,col - i - 1))


    adjacent = (row - 1,col + 1)
    counter = 0
    if isOnBoard(adjacent[0],int(size)) and board[row - 1 - counter][col + 1 + counter] == player:
                for i in range(counter):
                    flipList.append((row - i - 1,col + i + 1))

    return flipList

def flipChips(board,choice_col):
    if player == 2:
        board[choice_row][choice_col] = 2
        for element in flipList:
            board[element[0]][element[1]] = 2
    if player == 1:
        board[choice_row][choice_col] = 1
        for element in flipList:
            board[element[0]][element[1]] = 1
    print(board)
    return board

def countChips(board):
    blackChips = []
    whiteChips = []
    for list in board:
        for brick in list:
            if brick == 2:
                blackChips.append(brick)
            if brick == 1:
                whiteChips.append(brick)
    print("Black Chips:",len(blackChips),"White Chips:",len(whiteChips))
    if len(blackChips)>len(whiteChips):
        winner = "black"
    else:
        winner = "white" 
    return winner


def main():
    board = makeBoard(int(size))
    print("")
    first_player = 2
    second_player = 1
    round = 0
    while moves_left(board,first_player,int(size)) or moves_left(board,second_player,int(size)):
        if round % 2 == 0:
            board = make_a_move(board,size)
        else:
            board = make_a_move(board,size)
        round += 1
    winner = countChips(board)
    print("The game is over. The winner is",winner)

main()

This is the error I´m getting:

1 1
1 1
1 2
Traceback (most recent call last):
  File "reversi.py",line 289,in <module>
    main()
  File "reversi.py",line 284,in main
    board = make_a_move(board,size)
  File "reversi.py",line 41,in make_a_move
    accepted = moves_left(board,int(size))
  File "reversi.py",line 99,in moves_left
    flipList = validmove(row_element,player) 
  File "reversi.py",line 176,in validmove
    while board[adjacent[0]][adjacent[1]] == otherplayer:
IndexError: index 4 is out of bounds for axis 0 with size 4
tangshuo4444 回答:索引错误:“越界” python Othello

您正在第175行打印(到那为止都很好)。之后,在176行和177行中进入While循环,则将Counter递增1,在178行中,在已递增的Counter顶部加上1。因此,当while循环正在进行下一次迭代时,它现在已超出范围。您可以通过在178行之后添加以下行来了解其行为。我认为您将能够发现问题。

print(adjacent) ## Add me after line 178

很抱歉,由于我不了解游戏的运行方式,因此我无法提出更多或发现更多问题。 希望对您有所帮助。

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