尽管我认为我已经确保它不会发送超出范围的任何内容,但我还是超出了索引错误范围。我已添加了打印功能,但由于错误所致,它无法打印出4。因此,不确定在此做什么。我的代码中显然还有许多其他缺陷,但这就是我现在要解决的缺陷-在有效动作中,该动作从moves_left调用。
这是我的代码:
import numpy as np
size = input ("Welcome to Othello! Please choose size of board: ")
def makeBoard(size):
board = np.zeros((size,size))
first = int((size/2)-1)
second = int(size/2)
board[first][first] = 1
board[first][second] = 2
board[second][first] = 2
board[second][second] = 1
print(board)
return board
def make_a_move(board,player,size):
accepted = moves_left(board,int(size))
while accepted:
print("Player",player)
block = input("Choose where to put chip: ")
choice_row,choice_col = block[0],block[1]
if valid_input(choice_row,choice_col,int(size)):
choice_row,choice_col = int(block[0])-1,int(block[1])-1
flipList = validmove(choice_row,board,player)
else:
continue
if allowed_input(flipList,choice_row,board):
pass
else:
continue
flipChips(board,flipList,choice_col)
return board
def valid_input(choice_row,size):
try:
choice_row = int(choice_row)
choice_col = int(choice_col)
except:
print("You need to choose a positive number. ")
return False
if choice_row <= size and choice_col <= size:
return True
else:
print("You need to choose a row and column within the board. ")
return False
return True
def isOnBoard(row,col,size):
if 0 <= row <= size-1 and 0 <= col <= size-1:
return True
else:
return False
def allowed_input(flipList,board):
if board[choice_row][choice_col] != 0:
print("There is already a chip at this block. Choose an empty block. ")
return False
elif len(flipList) == 0:
print("This is not a valid move. Place your chip so you can flip others. ")
return False
else:
return True
def moves_left(board,size):
for row_element in range(size):
for col_element in range(size):
flipList = validmove(row_element,col_element,player)
if len(flipList) != 0:
return True
print("There are no valid moves for player","now. Wait your turn. ")
return False
def validmove (row,player):
#player 1: white or 2: black
flipList = []
otherplayer = 2
if player == 2:
otherplayer = 1
adjacent = (row,col+1)
counter = 0
if isOnBoard(adjacent[0],adjacent[1],int(size)):
while board[adjacent[0]][adjacent[1]] == otherplayer:
counter += 1
adjacent = (row,col+1+counter)
if isOnBoard(adjacent[0],int(size)) and board[row][col+counter+1] == player:
for i in range(counter):
flipList.append((row,col + i + 1))
adjacent = (row,col - 1)
counter = 0
#if (col-1) != -1:
if isOnBoard(adjacent[0],col - 1 - counter)
if isOnBoard(adjacent[0],int(size)) and board[row][col-counter-1] == player:
for i in range(counter):
flipList.append((row,col - i - 1))
adjacent = (row + 1,col)
counter = 0
if isOnBoard(adjacent[0],int(size)):
while board[adjacent[0]][adjacent[1]] == otherplayer:
counter += 1
adjacent = (row + 1 + counter,col)
if isOnBoard(adjacent[0],int(size)) and board[row + 1 + counter][col] == player:
for i in range(counter):
flipList.append((row + i + 1,col))
adjacent = (row - 1,int(size)):
while board[adjacent[0]][adjacent[1]] == otherplayer:
counter += 1
adjacent = (row - 1 - counter,int(size)) and board[row - 1 - counter][col] == player:
for i in range(counter):
flipList.append((row - i - 1,col))
adjacent = (row + 1,col + 1)
counter = 0
if isOnBoard(adjacent[0],int(size)):
print(adjacent[0],adjacent[1])
while board[adjacent[0]][adjacent[1]] == otherplayer: #THIS IS LINE 176
counter += 1
adjacent = (row + 1 + counter,col + 1 + counter)
if isOnBoard(adjacent[0],int(size)) and board[row + 1 + counter][col + 1 + counter] == player:
for i in range(counter):
flipList.append((row + i + 1,col + i + 1))
adjacent = (row + 1,col - 1)
counter = 0
if isOnBoard(adjacent[0],int(size)):
while board[adjacent[0]][adjacent[1]] == otherplayer:
counter += 1
adjacent = (row + 1 + counter,col - 1 - counter)
if isOnBoard(adjacent[0],int(size)) and board[row + 1 + counter][col - 1 - counter] == player:
for i in range(counter):
flipList.append((row + i + 1,col - i - 1))
adjacent = (row - 1,int(size)) and board[row - 1 - counter][col - 1 - counter] == player:
for i in range(counter):
flipList.append((row - i - 1,col - i - 1))
adjacent = (row - 1,col + 1)
counter = 0
if isOnBoard(adjacent[0],int(size)) and board[row - 1 - counter][col + 1 + counter] == player:
for i in range(counter):
flipList.append((row - i - 1,col + i + 1))
return flipList
def flipChips(board,choice_col):
if player == 2:
board[choice_row][choice_col] = 2
for element in flipList:
board[element[0]][element[1]] = 2
if player == 1:
board[choice_row][choice_col] = 1
for element in flipList:
board[element[0]][element[1]] = 1
print(board)
return board
def countChips(board):
blackChips = []
whiteChips = []
for list in board:
for brick in list:
if brick == 2:
blackChips.append(brick)
if brick == 1:
whiteChips.append(brick)
print("Black Chips:",len(blackChips),"White Chips:",len(whiteChips))
if len(blackChips)>len(whiteChips):
winner = "black"
else:
winner = "white"
return winner
def main():
board = makeBoard(int(size))
print("")
first_player = 2
second_player = 1
round = 0
while moves_left(board,first_player,int(size)) or moves_left(board,second_player,int(size)):
if round % 2 == 0:
board = make_a_move(board,size)
else:
board = make_a_move(board,size)
round += 1
winner = countChips(board)
print("The game is over. The winner is",winner)
main()
This is the error I´m getting:
1 1
1 1
1 2
Traceback (most recent call last):
File "reversi.py",line 289,in <module>
main()
File "reversi.py",line 284,in main
board = make_a_move(board,size)
File "reversi.py",line 41,in make_a_move
accepted = moves_left(board,int(size))
File "reversi.py",line 99,in moves_left
flipList = validmove(row_element,player)
File "reversi.py",line 176,in validmove
while board[adjacent[0]][adjacent[1]] == otherplayer:
IndexError: index 4 is out of bounds for axis 0 with size 4