Java如何使用Graphics2D进行抗锯齿处理?

我试图使用Graphics2D制作绘图板,在其中我从MouseMotionlistener方法mouseDragged中的两个点(起点和终点)绘制一条线,但是每当添加这条线时,它看起来实际上都是锯齿状且粗糙的。我用它来帮助抗锯齿,但似乎无能为力。

g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,RenderingHints.VALUE_ANTIALIAS_ON);

但是对于高笔画值没有任何帮助。 这是我的绘图代码。

public void mouseDragged(MouseEvent e) {
        //sets up graphics2d object
        g2 = (Graphics2D)getGraphics();
        g2.setStroke(new BasicStroke(strokeSize));
        g2.setColor(color);
        g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,RenderingHints.VALUE_ANTIALIAS_ON);

        //draws line using points and shapes
        endPoint = e.getPoint();
        Shape line = new Line2D.Double(beginPoint,endPoint);
        g2.draw(line);
        beginPoint = endPoint;

beginPoint在mousepressed中被赋予一个值

woshicgro 回答:Java如何使用Graphics2D进行抗锯齿处理?

有很多(真的很酷)渲染提示!我建议您开始尝试所有这些,然后看看哪种组合可以为您带来预期的效果!

Smooth as

import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;

public class Test {

    public static void main(String[] args) {
        new Test();
    }

    public Test() {
        SwingUtilities.invokeLater(new Runnable() {
            @Override
            public void run() {
                JFrame frame = new JFrame();
                frame.add(new TestPane());
                frame.pack();
                frame.setLocationRelativeTo(null);
                frame.setVisible(true);
            }
        });
    }

    public class TestPane extends JPanel {

        @Override
        public Dimension getPreferredSize() {
            return new Dimension(200,200);
        }

        @Override
        protected void paintComponent(Graphics g) {
            super.paintComponent(g);
            // Remember,graphics is a shared context,when you make changes
            // to it,you should also undo them.  To this end,we use create/dispose
            // which takes a snapshot of the current state and restores it at the
            // end.
            Graphics2D g2 = (Graphics2D) g.create();
            g2.setRenderingHint(RenderingHints.KEY_ALPHA_INTERPOLATION,RenderingHints.VALUE_ALPHA_INTERPOLATION_QUALITY);
            g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,RenderingHints.VALUE_ANTIALIAS_ON);
            g2.setRenderingHint(RenderingHints.KEY_COLOR_RENDERING,RenderingHints.VALUE_COLOR_RENDER_QUALITY);
            g2.setRenderingHint(RenderingHints.KEY_DITHERING,RenderingHints.VALUE_DITHER_ENABLE);
            g2.setRenderingHint(RenderingHints.KEY_FRACTIONALMETRICS,RenderingHints.VALUE_FRACTIONALMETRICS_ON);
            g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION,RenderingHints.VALUE_INTERPOLATION_BILINEAR);
            g2.setRenderingHint(RenderingHints.KEY_RENDERING,RenderingHints.VALUE_RENDER_QUALITY);
            g2.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL,RenderingHints.VALUE_STROKE_PURE);

            g2.setColor(Color.BLACK);
            g2.drawLine(0,getWidth(),getHeight());
            g2.drawLine(getWidth(),getHeight());

            g2.dispose();
        }

    }

}

警告

g2 = (Graphics2D)getGraphics();是一个非常非常糟糕的主意,而不是自定义绘画的工作原理。

getGraphics只不过是上一次绘画过程中最后一次绘画的快照,并且在下一次绘画过程中将无效。

我强烈建议您通读Performing Custom PaintingPainting in AWT and Swing,以更好地了解Swing中的绘画工作原理以及您应该如何使用它。

用鼠标绘图不是一个常见的问题,并且有许多答案。我建议您看看其他一些问题/答案,以了解如何做到这一点并根据您的需要采用它们

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