编辑:有关如何添加其他类似Windows面板的信息
要在Mac上支持多个窗口,您需要做的就是在iPad上支持多个窗口。
您可以在this WWDC会话开始的22:28分钟找到所有您需要的信息,但总结一下,您需要做的就是支持新的Scene生命周期模型。
首先编辑目标并选中支持多个窗口的选中标记
完成此操作后,单击配置选项,该选项会将您带到info.plist。
确保您有正确的Application Scene Manifest条目
创建一个名为SceneDelegate.swift的新swift文件,然后将以下样板代码粘贴到其中
import UIKit
class SceneDelegate: UIResponder,UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene,willConnectTo session: UISceneSession,options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard,the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
// Create the SwiftUI view that provides the window contents.
guard let _ = (scene as? UIWindowScene) else { return }
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background,or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later,as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data,release shared resources,and store enough scene-specific state information
// to restore the scene back to its current state.
}
}
您基本上完成了。运行您的应用程序,然后按Command + N创建所需数量的新窗口。
如果要在代码中创建新窗口,可以使用以下代码:
@IBAction func newWindow(_ sender: Any) {
UIApplication.shared.requestSceneSessionActivation(nil,userActivity: nil,options: nil) { (error) in
//
}
}
现在,我们开始深入了解如何创建其他窗口
此操作的关键是在应用程序中创建多种场景类型。您可以在无法正常工作的info.plist中或AppDelegate中进行操作。
让我们将函数更改为创建新窗口,以:
@IBAction func newWindow(_ sender: Any) {
var activity = NSUserActivity(activityType: "panel")
UIApplication.shared.requestSceneSessionActivation(nil,userActivity: activity,options: nil) { (error) in
}
}
为新场景创建一个新的故事板,至少创建一个视图控制器,并确保将其设置为故事板中的initalviewcontroller。
允许将以下功能添加到appdelegate:
func application(_ application: UIApplication,configurationForConnecting connectingSceneSession: UISceneSession,options: UIScene.ConnectionOptions) -> UISceneConfiguration {
if options.userActivities.first?.activityType == "panel" {
let configuration = UISceneConfiguration(name: "Default Configuration",sessionRole: connectingSceneSession.role)
configuration.delegateClass = CustomSceneDelegate.self
configuration.storyboard = UIStoryboard(name: "CustomScene",bundle: Bundle.main)
return configuration
} else {
let configuration = UISceneConfiguration(name: "Default Configuration",sessionRole: connectingSceneSession.role)
configuration.delegateClass = SceneDelegate.self
configuration.storyboard = UIStoryboard(name: "Main",bundle: Bundle.main)
return configuration
}
}
通过在请求场景时设置userActivity,我们可以知道要创建哪个场景并相应地为其创建配置。菜单或CMD + N中的“新窗口”仍将创建您的默认新窗口,但是新窗口按钮现在将通过新的故事板创建UI。
塔达:
,
借助SwiftUI,您可以这样操作(感谢Ron Sebro):
1。激活多个窗口支持:
2。请求一个新场景:
struct ContentView: View {
var body: some View {
VStack {
// Open window type 1
Button(action: {
UIApplication.shared.requestSceneSessionActivation(nil,userActivity: NSUserActivity(activityType: "window1"),options: nil,errorHandler: nil)
}) {
Text("Open new window - Type 1")
}
// Open window type 2
Button(action: {
UIApplication.shared.requestSceneSessionActivation(nil,userActivity: NSUserActivity(activityType: "window2"),errorHandler: nil)
}) {
Text("Open new window - Type 2")
}
}
}
}
3。创建新的窗口视图:
struct Window1: View {
var body: some View {
Text("Window1")
}
}
struct Window2: View {
var body: some View {
Text("Window2")
}
}
4。更改SceneDelegate.swift:
func scene(_ scene: UIScene,options connectionOptions: UIScene.ConnectionOptions) {
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
if connectionOptions.userActivities.first?.activityType == "window1" {
window.rootViewController = UIHostingController(rootView: Window1())
} else if connectionOptions.userActivities.first?.activityType == "window2" {
window.rootViewController = UIHostingController(rootView: Window2())
} else {
window.rootViewController = UIHostingController(rootView: ContentView())
}
self.window = window
window.makeKeyAndVisible()
}
}
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