import pygame,sys,time,os
from scripts import Ultracolor
from scripts import textures
pygame.init()
displayWidth = 1280
displayHeight = 720
black = (0,0)
white = (255,255,255)
menu = True
gender = True
display = pygame.display.set_mode((displayWidth,displayHeight))
pygame.display.set_caption("Blazing Badge")
clock = pygame.time.Clock()
warriorImage = pygame.image.load("warrior.png")
grassImage = pygame.image.load("grass.png")
playButton = pygame.image.load("play button.png")
durandal = pygame.image.load("durandal.png")
mainscreen = pygame.image.load("mainmenu.jpg")
logo = pygame.image.load("logo.png")
running = True
menu_viewed = False
def empty_screen():
display.fill(white)
def text_objects(text,font,colour):
textSurface = font.render(text,True,colour)
return textSurface,textSurface.get_rect()
action = None
def game_menu():
intro = True
while intro:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
display.fill(white)
largeText = pygame.font.Font("The Fighter.otf",115)
TextSurf,TextRect = text_objects("Tech Demo",largeText,black)
TextSurf = pygame.transform.rotate(TextSurf,15)
TextRect.center = ((displayWidth*0.68),(displayHeight*0.4))
playpos = (((displayWidth/2)-100),(displayHeight)*0.7)
durandalpos = (((displayWidth/2)-280),(displayHeight*0.2))
display.blit(mainscreen,(0,0))
display.blit(playButton,playpos)
durandalresized = pygame.transform.scale(durandal,(561,333))
display.blit(durandalresized,durandalpos)
display.blit(logo,((displayWidth*0.2),(displayHeight*0.35)))
display.blit(TextSurf,TextRect)
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
print(click)
print(mouse)
if 580 < mouse[0] < 710 and 532 < mouse[1] < 674:
if click[0] == 1:
intro = False
print("Start Game")
pygame.display.update()
clock.tick(15)
def character_creation():
creation = True
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
gender_symbols = pygame.image.load(os.path.join("graphics\Character Creation","Gender Symbols.png"))
creation_background = pygame.image.load(os.path.join("graphics\Character Creation","creationbackground.jpg"))
TextSurf,TextRect = text_objects("Choose your gender",pygame.font.Font("The Fighter.otf",115),white)
display.blit(creation_background,0))
display.blit(TextSurf,(((1280/2)-500),displayHeight*0.1))
display.blit(gender_symbols,(340,(displayHeight*0.6)))
pygame.display.update()
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
print(click)
print(mouse)
mcgender = "Null"
creation = False
gender = True
while gender:
print(click)
print(mouse)
if 365 < mouse[0] < 602 and 457 < mouse[1] < 702:
if click[0] == 1:
mcgender = "Female"
elif 457 < mouse[1] < 702 and 677 < mouse[0] < 916:
if click[0] == 1:
mcgender = "Male"
if mcgender != "Null":
gender = False
print(mcgender)
display.blit(creation_background,0))
pygame.display.update()
stone1 = pygame.image.load(os.path.join("graphics","stone1.png"))
#Game Loop follows -----------------------------------------------------------------------------------------------------
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
print(event)
if menu_viewed == False:
game_menu()
menu_viewed = True
clear_screen = True
gender = True
character_creation()
pygame.quit()
quit()
任何人都可以提供帮助吗?运行以下代码,直到以下部分工作为止:
while gender:
print(click)
print(mouse)
if 365 < mouse[0] < 602 and 457 < mouse[1] < 702:
if click[0] == 1:
mcgender = "Female"
elif 457 < mouse[1] < 702 and 677 < mouse[0] < 916:
if click[0] == 1:
mcgender = "Male"
if mcgender != "Null":
gender = False
没有产生错误代码,但是游戏窗口停止响应,没有任何恢复迹象。鼠标读数在终端中继续,但是窗口没有响应。退出程序的唯一方法是强制停止Pycharm中的代码。