我在玩git,我不太喜欢它,我对此有些了解,而我试图让.gitignore在另一个分支上工作,所以我发布了
function update ()
{
//Declare constants for movement
const arrowMoveAmt = 1500;
this.player.setDrag(2000);
//Rotation of the player
if (this.cursors.up.isDown && this.player.angle > -45) {
this.player.angle -= angleModifier;}
if (this.cursors.down.isDown && this.player.angle < 0) {
this.player.angle += angleModifier;}
//Shooting with the spacebar
if (Phaser.Input.Keyboard.JustDown(this.spacebar)) {
//Animate the shooting
this.player.anims.play('shoot',true);
//Arrow shooting
let arrow = this.physics.add.sprite(this.player.x,(this.player.y + 20),'arrow');
//Make sure the arrow has a hitbox
arrow.enableBody = true;
//Let the arrow move
arrow.body.immovable = false;
//Edit arrow hitbox
arrow.setSize(50,15).setOffset(5,50);
arrow.setGravityY(3600); //Gravity will affect the arrows
//Arrow speeds
arrow.setVelocityX(arrowMoveAmt);
arrow.setVelocityY((this.player.angle * 50));
this.arrows.push(arrow); //Add arrow to the array created earlier
this.arrowSound.play(); //Play the sound
//Reset the angle modifier for added difficulty
angleModifier = (Math.random() + .1) * 2;
}
else if(target.body.touching.left) {
//Variable for loop
let i = 0;
//Set initial position of new medals
let firstMedalX = 180;
//Loop to create multiple arrows
while (i < this.arrows.length) {
newArrows = this.arrows[i];
newArrows.setGravityY(0);
newArrows.setVelocityX(0);
newArrows.setVelocityY(0);
//Add 30 to the new medal's x position
firstMedalX += 40;
//Increment for every arrow shot
i++;
//Reset the player angle for difficulty
this.player.angle = 0;
// Move the arrows
newArrows.x += 10
}
//Move the target
target.x += 10;
//Call the function to determine medal and pass the variable
if(this.arrows.length <= 5) {
//Only track the first five arrows
getMedal(firstMedalX);
}
}
//Function to decide medal,and where it goes
getMedal = (value) => {
//Gold medal
if (410 < newArrows.y && newArrows.y < 435) {
this.add.image(value,175,'gold_medal');
score += 5;
}
//Silver medal
else if (395 < newArrows.y && newArrows.y < 450) {
this.add.image(value,'silver_medal');
score += 3;
}
//Bronze medal
else if (380 < newArrows.y && newArrows.y < 460) {
this.add.image(value,'bronze_medal');
score += 1;
}
else {
this.add.image(value,'no_medal');
}
//Set the scoreboard to the new score
scoreBoard.setText('SCORE: ' + score);
}
}
因此,我一直在寻找git rm的一些选项,不小心按下Enter键并键入$ git rm -r --cached .
fatal: pathspec '.' did not match any files
,现在我几个月来一直在工作的几乎所有文件都消失了,我将如何恢复它回来吗?