使用'CodingKeys'枚举仅覆盖几个JSON键

我正在使用Codables解析JSON数据。问题是我的几个编码键与变量名不同。为此,我使用了CodingKeys枚举,这很简单,但是我必须写所有键,我不想要那样。我只想覆盖一些键,而不是全部。

这是JSON

{
   "string_one" = "some string","string_two" = "some string","string_three_%s" = "some string",}
class Strings: Codable{

    var string_one: String?
    var string_two: String?
    var string_three: String?

    enum CodingKeys: String,CodingKey {
        case string_three = "string_three_%s"
    }
}

更多说明

我知道添加case string_one,string_two是可行的,但是假设我有1000个字符串,并且只想覆盖一个,我必须无缘无故地写999个案例。对我来说,这似乎不是明智的选择(无缘无故地写999个案例)

st86591985 回答:使用'CodingKeys'枚举仅覆盖几个JSON键

到目前为止,这是不可能的。您必须在<?php $string = 'I m Programmer'; $found="Prog"; if ( preg_match("~\b$found\b~",$string) ){ echo "Matched"; }else{ echo "No Match"; } ?> 中指定所有if ( preg_match("~\b".strtolower($found)."\b~",strtolower($string)) ){ echo "Matched"; }else{ echo "No Match"; }

对于其他人,您不需要显式指定cases,因为CodingKeys的原始类型为rawValue,并且会选择enum CodingKeys作为默认名称String,即

case
,

简短的答案是您无法做到。这只能通过将所有情况如下所示来完成:-

#{toasts}

将按原样选择键#include<vector> vector<int> my_vec; enum CodingKeys: String,CodingKey { case string_one,string_two case string_three = "string_three_%s" }

,

选中此形式的模态类。 希望您能找到解决方案

     * Create the application.
     */
    public Game() {
        initialize();
        startGame();
        players.add(human);
        players.add(computer);
        //restart();
    }

    /**
     * Initialize the contents of the frame.
     */
    private void initialize() {
        //Main window
        frame = new JFrame();
        frame.setIconImage(Toolkit.getDefaultToolkit().getImage("C:\\Users\\X270\\eclipse-workspace\\Snakes and Ladders\\src\\org\\snakesandladders\\logo.png"));
        frame.setBounds(100,100,600,700);
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.getContentPane().setLayout(new BorderLayout());
        frame.setResizable(false);      

        //call  panels
        createGamePanel();
        createControlPanel();       
    }

    /**
     * Creating Board Panel
     */
    private void createGamePanel() {
        gamePanel = new JPanel();
        board = new Board();        
        addBoardToPanel(board,gamePanel);
        frame.getContentPane().add(gamePanel,BorderLayout.CENTER);
    }


    public void addBoardToPanel(Board b,JPanel p) {
        int rows = 5;
        int cols = 6;
        JPanel ContainerPanel = new JPanel(new GridLayout(5,6));
        for (int r=rows; r>0; r--){
            if(r % 2 == 0) {
                int rowLeft = r * cols;
                for (int n = rowLeft,l = (rowLeft - cols); n>l; n--){
                    Square sq = b.getSquare(n-1);                   
                    ContainerPanel.setBorder(BorderFactory.createLineBorder(Color.BLACK,BORDER_WIDTH));
                    ContainerPanel.add(sq);
                }
            }
            else{
                int rowLeft = ((r - 1) * cols) +1;
                for (int n = rowLeft,l = (rowLeft + cols); n<l; n++){
                    Square sq =b.getSquare(n-1);                    
                    ContainerPanel.setBorder(BorderFactory.createLineBorder(Color.BLACK,BORDER_WIDTH));
                    ContainerPanel.add(sq);
                }
            }
            p.add(ContainerPanel,BorderLayout.CENTER);
        }
    }   

    /**
     * Creating the control panel
     */
    private void createControlPanel() {
        controlPanel = new JPanel();
        infoPanel = new JPanel();
        playerPanel = new JPanel();
        buttonPanel = new JPanel();

        controlPanel.setLayout(new BorderLayout(20,20));
        controlPanel.setBorder(new EmptyBorder(20,20,20));



        humanLabel = new JLabel(/*humanPlayer.getName()*/  " (You)");
        humanLabel.setPreferredSize(new Dimension(175,40));
        humanLabel.setFont(new Font("Tahoma",Font.BOLD,16));
        humanLabel.setHorizontalAlignment(SwingConstants.CENTER);
        humanLabel.setBorder(new LineBorder(Color.DARK_GRAY,2));
        humanLabel.setBackground(Color.RED);
        humanLabel.setOpaque(true);
        humanLabel.setForeground(Color.WHITE);
        playerPanel.add(humanLabel,BorderLayout.WEST);

        diceButton = new JButton("Roll Dice");
        diceButton.setPreferredSize(new Dimension(150,40));
        diceButton.setFont(humanLabel.getFont());
        /*diceButton.addActionListener(new ActionListener(){
        public void actionPerformed(ActionEvent e){
            playTurn(humanPlayer);
        }
        });*/
        playerPanel.add(diceButton,BorderLayout.CENTER);

        computerLabel = new JLabel(/*humanPlayer.getName() + */" (Computer)");
        computerLabel.setPreferredSize(humanLabel.getPreferredSize());  //new Dimension(labelWidth,labelHeight)
        computerLabel.setFont(humanLabel.getFont());
        computerLabel.setHorizontalAlignment(SwingConstants.CENTER);
        computerLabel.setBorder(humanLabel.getBorder());
        computerLabel.setBackground(Color.BLUE);
        computerLabel.setOpaque(true);
        computerLabel.setForeground(humanLabel.getForeground());
        playerPanel.add(computerLabel,BorderLayout.EAST);      

        diceLabel = new JLabel("Dice Value: ?");
        diceLabel.setPreferredSize(new Dimension(515,40));
        diceLabel.setFont(humanLabel.getFont());
        diceLabel.setHorizontalAlignment(SwingConstants.CENTER);
        diceLabel.setBorder(humanLabel.getBorder());
        diceLabel.setBackground(Color.CYAN);
        diceLabel.setOpaque(true);        
        infoPanel.add(diceLabel,BorderLayout.NORTH);

        startButton = new JButton("Start New Game");
        startButton.setFont(humanLabel.getFont());
        startButton.addActionListener(new ActionListener(){
            public void actionPerformed(ActionEvent r){
                restart();            
            }
        });
        buttonPanel.add(startButton);

        exitButton = new JButton("Exit");
        exitButton.setFont(humanLabel.getFont());
        exitButton.addActionListener(new ActionListener() {
            public void actionPerformed(ActionEvent e){
                exit();
            }       
        });
        buttonPanel.add(exitButton);

        controlPanel.add(infoPanel,BorderLayout.NORTH);
        controlPanel.add(buttonPanel,BorderLayout.SOUTH);


        controlPanel.add(playerPanel,BorderLayout.CENTER);
        frame.getContentPane().add(controlPanel,BorderLayout.SOUTH);
    }

,

您必须设置所有编码键才能立即使用。

该类将仅对您在枚举CodingKeys中描述的键进行编码/解码。

如果您有更多的字符串,建议您与服务器团队联系以创建字符串数组([String])代替此模式。


更新:由于值的数量很多,因此您应该选择[String]

,

只是一个建议(未经测试),但是您可以将基类(扩展Codable)与不想覆盖的字段一起使用,然后使用仅包含您需要覆盖的名称的子类吗?即CodingKeys是否要求您为继承的字段定义值?

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