双向C#异步客户端/服务器

我的情况是,我在同一台计算机上拥有客户端和服务器,并且始终只交换一条消息。 客户端和服务器代码来自mMSDN示例。 服务器代码:

using System;  
using System.Net;  
using System.Net.Sockets;  
using System.Text;  
using System.Threading;  

// State object for reading client data asynchronously  
public class StateObject {  
    // Client  socket.  
    public Socket workSocket = null;  
    // Size of receive buffer.  
    public const int BufferSize = 1024;  
    // Receive buffer.  
    public byte[] buffer = new byte[BufferSize];  
// Received data string.  
    public StringBuilder sb = new StringBuilder();    
}  

public class AsynchronousSocketListener {  
    // Thread signal.  
    public static ManualResetEvent allDone = new ManualResetEvent(false);  

    public AsynchronousSocketListener() {  
    }  

    public static void StartListening() {  
        // Establish the local endpoint for the socket.  
        // The DNS name of the computer  
        // running the listener is "host.contoso.com".  
        IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName());  
        IPAddress ipAddress = ipHostInfo.AddressList[0];  
        IPEndPoint localEndPoint = new IPEndPoint(ipAddress,11000);  

        // Create a TCP/IP socket.  
        Socket listener = new Socket(ipAddress.AddressFamily,SocketType.Stream,ProtocolType.Tcp );  

        // Bind the socket to the local endpoint and listen for incoming connections.  
        try {  
            listener.Bind(localEndPoint);  
            listener.Listen(100);  

            while (true) {  
                // Set the event to nonsignaled state.  
                allDone.Reset();  

                // Start an asynchronous socket to listen for connections.  
                Console.WriteLine("Waiting for a connection...");  
                listener.Beginaccept(   
                    new AsyncCallback(acceptCallback),listener );  

                // Wait until a connection is made before continuing.  
                allDone.WaitOne();  
            }  

        } catch (Exception e) {  
            Console.WriteLine(e.ToString());  
        }  

        Console.WriteLine("\nPress ENTER to continue...");  
        Console.Read();  

    }  

    public static void acceptCallback(IAsyncResult ar) {  
        // Signal the main thread to continue.  
        allDone.Set();  

        // Get the socket that handles the client request.  
        Socket listener = (Socket) ar.AsyncState;  
        Socket handler = listener.Endaccept(ar);  

        // Create the state object.  
        StateObject state = new StateObject();  
        state.workSocket = handler;  
        handler.BeginReceive( state.buffer,StateObject.BufferSize,new AsyncCallback(ReadCallback),state);  
    }  

    public static void ReadCallback(IAsyncResult ar) {  
        String content = String.Empty;  

        // Retrieve the state object and the handler socket  
        // from the asynchronous state object.  
        StateObject state = (StateObject) ar.AsyncState;  
        Socket handler = state.workSocket;  

        // Read data from the client socket.   
        int bytesRead = handler.EndReceive(ar);  

        if (bytesRead > 0) {  
            // There  might be more data,so store the data received so far.  
            state.sb.Append(Encoding.ASCII.GetString(  
                state.buffer,bytesRead));  

            // Check for end-of-file tag. If it is not there,read   
            // more data.  
            content = state.sb.ToString();  
            if (content.IndexOf("<EOF>") > -1) {  
                // All the data has been read from the   
                // client. Display it on the console.  
                Console.WriteLine("Read {0} bytes from socket. \n Data : {1}",content.Length,content );  
                // Echo the data back to the client.  
                Send(handler,content);  
            } else {  
                // Not all data received. Get more.  
                handler.BeginReceive(state.buffer,state);  
            }  
        }  
    }  

    private static void Send(Socket handler,String data) {  
        // Convert the string data to byte data using ASCII encoding.  
        byte[] byteData = Encoding.ASCII.GetBytes(data);  

        // Begin sending the data to the remote device.  
        handler.BeginSend(byteData,byteData.Length,new AsyncCallback(SendCallback),handler);  
    }  

    private static void SendCallback(IAsyncResult ar) {  
        try {  
            // Retrieve the socket from the state object.  
            Socket handler = (Socket) ar.AsyncState;  

            // Complete sending the data to the remote device.  
            int bytesSent = handler.EndSend(ar);  
            Console.WriteLine("Sent {0} bytes to client.",bytesSent);  

            handler.Shutdown(SocketShutdown.Both);  
            handler.Close();  

        } catch (Exception e) {  
            Console.WriteLine(e.ToString());  
        }  
    }  

    public static int Main(String[] args) {  
        StartListening();  
        return 0;  
    }  
}  

客户:

using System;  
using System.Net;  
using System.Net.Sockets;  
using System.Threading;  
using System.Text;  

// State object for receiving data from remote device.  
public class StateObject {  
    // Client socket.  
    public Socket workSocket = null;  
    // Size of receive buffer.  
    public const int BufferSize = 256;  
    // Receive buffer.  
    public byte[] buffer = new byte[BufferSize];  
    // Received data string.  
    public StringBuilder sb = new StringBuilder();  
}  

public class AsynchronousClient {  
    // The port number for the remote device.  
    private const int port = 11000;  

    // ManualResetEvent instances signal completion.  
    private static ManualResetEvent connectDone =   
        new ManualResetEvent(false);  
    private static ManualResetEvent sendDone =   
        new ManualResetEvent(false);  
    private static ManualResetEvent receiveDone =   
        new ManualResetEvent(false);  

    // The response from the remote device.  
    private static String response = String.Empty;  

    private static void StartClient() {  
        // Connect to a remote device.  
        try {  
            // Establish the remote endpoint for the socket.  
            // The name of the   
            // remote device is "host.contoso.com".  
            IPHostEntry ipHostInfo = Dns.GetHostEntry("host.contoso.com");  
            IPAddress ipAddress = ipHostInfo.AddressList[0];  
            IPEndPoint remoteEP = new IPEndPoint(ipAddress,port);  

            // Create a TCP/IP socket.  
            Socket client = new Socket(ipAddress.AddressFamily,ProtocolType.Tcp);  

            // Connect to the remote endpoint.  
            client.BeginConnect( remoteEP,new AsyncCallback(ConnectCallback),client);  
            connectDone.WaitOne();  

            // Send test data to the remote device.  
            Send(client,"This is a test<EOF>");  
            sendDone.WaitOne();  

            // Receive the response from the remote device.  
            Receive(client);  
            receiveDone.WaitOne();  

            // Write the response to the console.  
            Console.WriteLine("Response received : {0}",response);  

            // Release the socket.  
            client.Shutdown(SocketShutdown.Both);  
            client.Close();  

        } catch (Exception e) {  
            Console.WriteLine(e.ToString());  
        }  
    }  

    private static void ConnectCallback(IAsyncResult ar) {  
        try {  
            // Retrieve the socket from the state object.  
            Socket client = (Socket) ar.AsyncState;  

            // Complete the connection.  
            client.EndConnect(ar);  

            Console.WriteLine("Socket connected to {0}",client.RemoteEndPoint.ToString());  

            // Signal that the connection has been made.  
            connectDone.Set();  
        } catch (Exception e) {  
            Console.WriteLine(e.ToString());  
        }  
    }  

    private static void Receive(Socket client) {  
        try {  
            // Create the state object.  
            StateObject state = new StateObject();  
            state.workSocket = client;  

            // Begin receiving the data from the remote device.  
            client.BeginReceive( state.buffer,new AsyncCallback(ReceiveCallback),state);  
        } catch (Exception e) {  
            Console.WriteLine(e.ToString());  
        }  
    }  

    private static void ReceiveCallback( IAsyncResult ar ) {  
        try {  
            // Retrieve the state object and the client socket   
            // from the asynchronous state object.  
            StateObject state = (StateObject) ar.AsyncState;  
            Socket client = state.workSocket;  

            // Read data from the remote device.  
            int bytesRead = client.EndReceive(ar);  

            if (bytesRead > 0) {  
                // There might be more data,so store the data received so far.  
            state.sb.Append(Encoding.ASCII.GetString(state.buffer,bytesRead));  

                // Get the rest of the data.  
                client.BeginReceive(state.buffer,state);  
            } else {  
                // All the data has arrived; put it in response.  
                if (state.sb.Length > 1) {  
                    response = state.sb.ToString();  
                }  
                // Signal that all bytes have been received.  
                receiveDone.Set();  
            }  
        } catch (Exception e) {  
            Console.WriteLine(e.ToString());  
        }  
    }  

    private static void Send(Socket client,String data) {  
        // Convert the string data to byte data using ASCII encoding.  
        byte[] byteData = Encoding.ASCII.GetBytes(data);  

        // Begin sending the data to the remote device.  
        client.BeginSend(byteData,client);  
    }  

    private static void SendCallback(IAsyncResult ar) {  
        try {  
            // Retrieve the socket from the state object.  
            Socket client = (Socket) ar.AsyncState;  

            // Complete sending the data to the remote device.  
            int bytesSent = client.EndSend(ar);  
            Console.WriteLine("Sent {0} bytes to server.",bytesSent);  

            // Signal that all bytes have been sent.  
            sendDone.Set();  
        } catch (Exception e) {  
            Console.WriteLine(e.ToString());  
        }  
    }  

    public static int Main(String[] args) {  
        StartClient();  
        return 0;  
    }  
}  

如果客户端是向服务器发送消息的客户端,则此代码有效。我该如何更改服务器还将消息发送到客户端?因此,消息在两个方向上都实例化。 我猜这是在它们之间始终打开套接字的更好方法。

wuyangsunyu 回答:双向C#异步客户端/服务器

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