为什么我收到“找不到'X'标识符”的错误提示“

所以我试图用c ++来练习CS的基本触发程序 一切正常,直到尝试编译为止都没有错误。

我的代码

Triggerbot.cc

#include "ProcMem.h"
#include "csgo.hpp" 
#include <ctime>
#include <chrono>
#include <iostream>
#include <Windows.h>
#include "triggerbot.h"


using namespace hazedumper;
using namespace signatures;
using namespace netvars;


ProcMem Memory;
DWORD ClientDLL;
DWORD localPlayer;

const DWORD teamOffset = 0xF4;
const DWORD hpOffset = 0x100;
const DWORD ELD = 0x10;

int mainProcess() {
    char process[9] = "csgo.exe";
    char module[20] = "client_panorama.dll";
    Memory.Process(process);
    ClientDLL = Memory.Module(module);
    localPlayer = Memory.Read<DWORD>(ClientDLL + dwLocalPlayer);

        while (true)
        {
            Shoot();
            Sleep(1);
        }

}

void Shoot()
{
    DWORD activeWeapon = Memory.Read<DWORD>(localPlayer + m_hactiveWeapon);
    DWORD entID = activeWeapon & 0xFFF;
    DWORD weapID = Memory.Read<DWORD>(ClientDLL + dwEntityList + (entID - 1) * 0x10);
    int myWeapID = Memory.Read<int>(weapID + m_iItemDefinitionIndex);
    bool scopedIn = Memory.Read<bool>(localPlayer + m_bIsScoped);
    int myTeam = Memory.Read<int>(localPlayer + teamOffset);
    int crossEnt = Memory.Read<int>(localPlayer + m_iCrosshairId);
    DWORD Entity = Memory.Read<DWORD>(ClientDLL + dwEntityList + (crossEnt - 1) * 0x10);
    int enemyHP = Memory.Read<int>(Entity + hpOffset);
    int enemyTeam = Memory.Read<int>(Entity + teamOffset);

    if (GetKeyState(VK_LMENU) && 0x8000 && enemyTeam != myTeam && enemyHP > 0);
    bool weapon = (myWeapID == 9) || (myWeapID == 40) || (myWeapID == 38) || (myWeapID == 11);

    if ((weapon && scopedIn) || !weapon) {
        Sleep(1);
        Memory.Write<int>(ClientDLL + dwForceAttack,5);
        Sleep(18);
        Memory.Write<int>(ClientDLL + dwForceAttack,4);
        Sleep(350);
    }


}

错误

Error   C3861   'Shoot': identifier not found

为什么即使在下面声明了标识符“ Shoot”也找不到

void Shoot()

请告诉我我做错了什么。

yaoji2011 回答:为什么我收到“找不到'X'标识符”的错误提示“

Shoot函数移至mainProcess上方:

void Shoot() {
//...
}

int mainProcess() {
//...
}

或者在Shoot上方向前声明mainProcess

void Shoot(); // forward declaration

int mainProcess() {
//...
}

void Shoot() {
//...
}

还要确保将ProcMem.cpp作为源文件添加到您的项目中。

,

您需要转发声明函数void Shoot()。编译器会自上而下地解析文件,包括尚未发现的所有信息,未知的信息。

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