是否可以使用来自m3u8文件的三个js播放360视频?
我在这里找到了类似的问题,但没有答案:https://github.com/mrdoob/three.js/issues/8216
https://threejs.org/examples/webgl_video_panorama_equirectangular.html
我已经使用了您网站上的代码来播放360视频,使用正常的mp4视频url时此功能正常,但是当我尝试包含m3u8时,它将失败并出现错误。MEDIA_ERR_SRC_NOT_SUPPORTED:
The video could not be loaded,either because the server or network failed or because the format is not supported.
代码如下:
<video id="video" width=960 height=540 style="display:none">
<source src="https://bitmovin.com/player-content/playhouse-vr/m3u8s/105560.m3u8" type="application/x-mpegURL">
</video>
var camera,scene,renderer;
var isUserInteracting = false,lon = 0,lat = 0,phi = 0,theta = 0,distance = 50,onPointerDownPointerX = 0,onPointerDownPointerY = 0,onPointerDownLon = 0,onPointerDownLat = 0;
init();
animate();
function init() {
var container,mesh;
container = document.getElementById( 'container' );
camera = new THREE.PerspectiveCamera( 75,window.innerWidth / window.innerHeight,1,1100 );
camera.target = new THREE.Vector3( 0,0 );
scene = new THREE.Scene();
var geometry = new THREE.SphereBufferGeometry( 500,60,40 );
// invert the geometry on the x-axis so that all of the faces point inward
geometry.scale( - 1,1 );
var video = document.getElementById( 'video' );
video.play();
var texture = new THREE.VideoTexture( video );
var material = new THREE.MeshBasicMaterial( { map: texture } );
mesh = new THREE.Mesh( geometry,material );
scene.add( mesh );
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth,window.innerHeight );
container.appendChild( renderer.domElement );
document.addEventListener( 'mousedown',onDocumentMouseDown,false );
document.addEventListener( 'mousemove',onDocumentMouseMove,false );
document.addEventListener( 'mouseup',onDocumentMouseUp,false );
document.addEventListener( 'wheel',onDocumentMouseWheel,false );
//
window.addEventListener( 'resize',onWindowResize,false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionmatrix();
renderer.setSize( window.innerWidth,window.innerHeight );
}
function onDocumentMouseDown( event ) {
event.preventDefault();
isUserInteracting = true;
onPointerDownPointerX = event.clientX;
onPointerDownPointerY = event.clientY;
onPointerDownLon = lon;
onPointerDownLat = lat;
}
function onDocumentMouseMove( event ) {
if ( isUserInteracting === true ) {
lon = ( onPointerDownPointerX - event.clientX ) * 0.1 + onPointerDownLon;
lat = ( onPointerDownPointerY - event.clientY ) * 0.1 + onPointerDownLat;
}
}
function onDocumentMouseUp() {
isUserInteracting = false;
}
function onDocumentMouseWheel( event ) {
distance += event.deltaY * 0.05;
distance = THREE.MathUtils.clamp( distance,50 );
}
function animate() {
requestAnimationFrame( animate );
update();
}
function update() {
lat = Math.max( - 85,Math.min( 85,lat ) );
phi = THREE.MathUtils.degToRad( 90 - lat );
theta = THREE.MathUtils.degToRad( lon );
camera.position.x = distance * Math.sin( phi ) * Math.cos( theta );
camera.position.y = distance * Math.cos( phi );
camera.position.z = distance * Math.sin( phi ) * Math.sin( theta );
camera.lookAt( camera.target );
renderer.render( scene,camera );
}
m3u8在chrome(和其他一些浏览器)上播放。我已经使用多年了。问题在于将m3u8格式与三个js组合在一起
m3u8的工作原理如下:https://hls-js.netlify.app/demo/输入以下网址:https://bitmovin.com/player-content/playhouse-vr/m3u8s/105560.m3u8