“ SKSpriteNode”类型的值没有成员“ velocity”
我想根据我的SKSprite节点的速度更改动画,但是出现上面显示的错误,我不确定为什么
覆盖函数func touchesBegan(_ touches:设置,事件:UIEvent?){ super.touchesBegan(touches,with:event)
if let location = touches.first?.location(in: self) {
let horizontalaction = SKaction.move(to: location,duration: 1.0)
horizontalaction.timingMode = SKactionTimingMode.easeOut
player?.run(horizontalaction)
let playerAnimatedAtlas = SKTextureAtlas(named: "animation")
var walkFrames: [SKTexture] = []
var lwalkFrames: [SKTexture] = []
let numImages = playerAnimatedAtlas.textureNames.count
for i in 1...numImages {
let playerTextureName = "player\(i)"
let playerLeftTextureName = "lplayer\(i)"
walkFrames.append(playerAnimatedAtlas.textureNamed(playerTextureName))
lwalkFrames.append(playerAnimatedAtlas.textureNamed(playerLeftTextureName))
}
walkingPlayer = walkFrames
lwalkingPlayer = lwalkFrames
let leftFrameTexture = lwalkingPlayer[0]
let firstFrameTexture = walkingPlayer[0]
player!.physicsBody?.isDynamic = true
player!.physicsBody = SKPhysicsBody(texture: firstFrameTexture,size: player!.texture!.size())
if player!.velocity.dx < 0 {
//ERROR: Value of type 'SKSpriteNode' has no member 'velocity' ****
player! = SKSpriteNode(texture: leftFrameTexture)
}
else if player!.velocity.dx > 0 {
//ERROR: Value of type 'SKSpriteNode' has no member 'velocity' ****
player! = SKSpriteNode(texture: firstFrameTexture)
}
}
}