我在这里有一些代码,可以获取一个精灵表,并通过考虑图像的长度和宽度并将其按行和列划分,将其划分为各个精灵。这适用于我的测试Sprite工作表,但不适用于我要用于游戏的工作。
我的动画课在这里:
package Simple;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.graphics.g2d.Animation;
public class RunningMan {
private Texture texture;
private TextureRegion[] walkFrames;
private Animation walkAnimation;
private float statetime = 0f;
private TextureRegion currentFrame;
int rows = 5;
int cols = 6;
public RunningMan(Texture texture) {
this.texture = texture;
TextureRegion[][] tmp = TextureRegion.split(texture,texture.getWidth() / cols,texture.getHeight() / rows); // split the sprite sheet up into its 30 different frames
walkFrames = new TextureRegion[rows * cols];
int index = 0;
for(int i = 0; i < rows; i++) {
for (int j = 0; j < cols; j++) {
walkFrames[index++] = tmp[i][j]; // Put the 30 frames into a 1D array from the 2d array
}
}
walkAnimation = new Animation(0.06f,walkFrames); // initialize the animation class
statetime = 0f;
}
public void draw(Batch batch) {
statetime += Gdx.graphics.getDeltaTime(); // statetime is used to determine which frame to show
if(statetime > walkAnimation.getanimationDuration()) statetime -= walkAnimation.getanimationDuration(); // when we reach the end of the animation,reset the statetime
currentFrame = walkAnimation.getKeyFrame(statetime); // Get the current Frame
batch.draw(currentFrame,50,50); // draw the frame
}
}
我运行动画的班级在这里:
package Simple;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
public class Animation extends ApplicationAdapter {
SpriteBatch batch;
RunningMan man;
@Override
public void create () {
batch = new SpriteBatch();
man = new RunningMan(new Texture(Gdx.files.internal("WalkingMan.png")));
}
@Override
public void render () {
Gdx.gl.glClearColor(1,1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
batch.begin();
man.draw(batch);
batch.end();
}
}
当我使用WalkingMan.png时,代码可以完美运行。但是,当我去使用其他任何精灵表时,例如WalkingWoman.jpg(我不担心这一步是不透明的),当相应地调整列和行时,对齐方式将关闭。有什么建议么?