美好的一天,我正在尝试使用SFML从头开始制作国际象棋游戏,我遇到的问题是我最终得到的是下面附有的图片,而不是一堆一堆地下棋。现在,我不担心游戏的功能或用户所需的命令就是运行代码并查看普通的棋盘。
这是我的代码输出:
这是我的 main.cpp
#include <SFML/Graphics.hpp>
#include <time.h>
using namespace sf;
int size = 56;
Sprite f[32];
int board[8][8] =
{ -1,-2,-3,-4,-5,-1,-6,6,1,2,3,4,5,1 };
void loadPosition() {
int num = 0 ;
for(int i = 0; i < 8; i++)
for (int j = 0; j < 8; j++) {
int n = board[i][j];
if (!n)continue;
int x = abs(n) - 1;
int y = n > 0 ? 1 : 0;
f[num].setTextureRect(IntRect(size * x,size * y,size,size));
f[num].setPosition(size * j,size * i);
num++;
}
}
int main()
{
RenderWindow game(VideoMode(453,453),"Suhaib-Chess");
Texture t1,t2;
t1.loadFromFile("img/pieces.png");
t2.loadFromFile("img/board0.png");
Sprite s;
Sprite sBoard(t2);
s.setTexture(t1);
for (int i = 0; i < 32; i++)f[i].setTexture(t1);
loadPosition;
bool isMove = false;
float dx = 0;
float dy = 0;
while (game.isOpen()) {
Vector2i position = Mouse::getPosition(game);
Event e;
while (game.pollEvent(e)) {
if (e.type == Event::Closed)
game.close();
if(e.type == Event::MouseButtonpressed)
if(e.key.code == Mouse::Left)
if (s.getGlobalBounds().contains(position.x,position.y)) {
isMove = true;
dx = position.x - s.getPosition().x;
dy = position.y - s.getPosition().y;
}
if (e.type == Event::MouseButtonReleased)
if (e.key.code == Mouse::Left)
isMove = false;
}
if (isMove == true) s.setPosition(position.x - dx,position.y - dy);
game.clear();
game.draw(sBoard);
for (int i = 0; i < 32; i++)game.draw(f[i]);
game.display();
}
return 0;
}