我正在检查Unity API文档,偶然发现了以下示例代码块:
{
"private": true,"dependencies": {
"backbone": "~1.4.0","dagre": "~0.8.4","graphlib": "~2.1.7","jquery": "~3.4.1","lodash": "~4.17.14","jquery-ui": "1.12.1","jointjs": "^3.1.1","svg-pan-zoom": "3.6.1","split.js": "1.3.5"
},"devDependencies": {
"@types/backbone": "1.4.0","@types/jquery": "3.3.31","@types/jqueryui": "^1.12.9","@types/lodash": "^4.14.146","@types/underscore": "1.8.20","typescript": "3.2.2"
}
}
'(!target)'到底是什么意思?
我认为这是一种写文章的方式(目标!= null),但是我不太确定,因为我知道这总是错误的,因为null!= false ...我想念什么?
https://docs.unity3d.com/ScriptReference/MonoBehaviour.Reset.html