所以在为Unity编码时遇到了一个大问题。我是C#的新手,因此使用了一些我在网上找到的示例来编写此代码。我唯一的问题是没有错误弹出,但它不会正确下载文件。
我正在使用此代码,以便我的用户可以轻松导入他们经常使用的unitypackage。我有一个按预期工作的按钮,它显示下载,如果文件存在,则更改为导入。但是,如果单击下载时单击它,则会立即显示“ Download Complete”,并且文件将在几分钟内不显示。最终,文件大小为0KB。
我真的需要帮助弄清楚为什么我的文件下载不正确。我很沮丧。
此代码是WebClient的脚本。
using UnityEngine;
using System.IO;
using System.Net;
using System;
using System.ComponentModel;
using UnityEditor;
namespace SentinelsSDK
{
public class SentinelsSDK_ImportManager
{
private static string localPath = "Assets/VrcsDK/Dependencies/VRChat/Imports/";
private static string localDownloadPath = "Assets/VrcsDK/Dependencies/VRChat/Imports/";
private static string urlStart = "https://www.sentinels.xyz/uploads/2/0/9/0/20909832/";
public static void DownloadAndImportAssetfromServer(string assetName)
{
if (File.Exists(localDownloadPath + assetName))
{
sentLog(assetName + " exists. Importing it..");
importDownloadedAsset(assetName);
}
else
{
sentLog(assetName + " does not exist. Starting download..");
downloadFile(assetName);
}
}
private static void downloadFile(string assetName)
{
WebClient w = new WebClient();
w.Headers.Set(HttpRequestHeader.UserAgent,"Webkit Gecko wHTTPS (Keep Alive 55)");
w.QueryString.Add("assetName",assetName);
w.DownloadFileCompleted += fileDownloadCompleted;
w.DownloadProgressChanged += fileDownloadProgress;
string url = urlStart + assetName;
w.DownloadFileAsync(new Uri(url),localDownloadPath + assetName);
}
private static void fileDownloadCompleted(object sender,AsyncCompletedEventArgs e)
{
string assetName = ((WebClient)(sender)).QueryString["assetName"];
sentLog("Download of file " + assetName + " completed!");
}
private static void fileDownloadProgress(object sender,DownloadProgressChangedEventArgs e)
{
sentLog("Progress is at " + e.Progresspercentage.ToString() + "%");
}
private static void sentLog(string message)
{
Debug.Log("[SentinelsSDK] AssetDownloader: " + message);
}
public static void importAsset(string assetName)
{
AssetDatabase.ImportPackage(localPath + assetName,true);
}
public static void importDownloadedAsset(string assetName)
{
AssetDatabase.ImportPackage(localDownloadPath + assetName,true);
}
}
}
此代码是用于从其他脚本调用下载的按钮。
using SentinelsSDK;
...
private static string localDownloadPath = "Assets/VrcsDK/Dependencies/VRChat/Imports/";
...
GUILayout.BeginHorizontal();
if (GUILayout.Button((File.Exists(localDownloadPath + "poiyomitoon.unitypackage") ? "Import" : "Download") + " - Poiyomi Toon"))
{
SentinelsSDK_ImportManager.DownloadAndImportAssetfromServer("poiyomitoon.unitypackage");
}
GUILayout.EndHorizontal();