Bresenham的圆图绘制算法的实现有什么问题?

我已经实现了Bresenham的Circle算法。但是此代码仅输出白色窗口。没有绘制圆形边界的单个像素。

此函数绘制8个对称点。

void plot_point(int x,int y,int xc,int yc)
{
    glBegin(GL_POINTS);
    glVertex2i(xc+x,yc+y);
    glVertex2i(xc+x,yc-y);
    glVertex2i(xc+y,yc+x);
    glVertex2i(xc+y,yc-x);
    glVertex2i(xc-x,yc-y);
    glVertex2i(xc-y,yc+y);
    glVertex2i(xc-y,yc+x);
    glEnd();
}

此函数计算x,y坐标。

void bresenham_circle(int r)
{
    int x = 0,y = r,dx;

    plot_point(x,y,0);
    dx = 3 - 2*r;

    x += 1;
    if(dx >= 0)
        y -= 1;

    while(x < y)
    {
        plot_point(x,0);
        if(dx < 0)
            dx += 4*x + 6;
        else
            dx += 4*(x-y) + 10;

        if(dx >= 0)
            y -= 1;
        x += 1;
    }

    glFlush();
}

编辑: 这是main()和display()函数:

void display()
{
    glClear(GL_COLOR_BUFFER_BIT);
    glColor3f(1.0,0.5,0.0);

    int radius = 8;
    bresenham_circle(radius);
}

int main(int argc,char **argv)
{
    glutInit(&argc,argv);
    glutInitWindowPosition(0,0);
    glutInitWindowSize(640,480);
    glutCreateWindow("Bresenham's Circle");
    glClearColor(1.0,1.0,.5,1.0);
    glutDisplayFunc(display);
    glutMainLoop();

    return 0;
}

即使在[[-1,-1),(1,1)]空间中,我也尝试绘制一些单点,但是仍然没有出现。

jerry8080 回答:Bresenham的圆图绘制算法的实现有什么问题?

在我端可以正常工作:

enter image description here

在放下圆形几何图形之前,请确保设置合理的投影/模型视图矩阵+圆形半径(以及彩色/绘制颜色):

glClearColor( 0,1 );
glClear(GL_COLOR_BUFFER_BIT);

glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glOrtho( -100,100,-100,-1,1 );

glMatrixMode( GL_MODELVIEW );
glLoadIdentity();

glColor3ub( 255,255,255 );
bresenham_circle( 50 );

一起:

#include <GL/glut.h>

void plot_point( int x,int y,int xc,int yc )
{
    glBegin( GL_POINTS );
    glVertex2i( xc + x,yc + y );
    glVertex2i( xc + x,yc - y );
    glVertex2i( xc + y,yc + x );
    glVertex2i( xc + y,yc - x );
    glVertex2i( xc - x,yc - y );
    glVertex2i( xc - y,yc + y );
    glVertex2i( xc - y,yc + x );
    glEnd();
}

void bresenham_circle( int r )
{
    int x = 0,y = r,dx;

    plot_point( x,y,0 );
    dx = 3 - 2 * r;

    x += 1;
    if( dx >= 0 )
        y -= 1;

    while( x < y )
    {
        plot_point( x,0 );
        if( dx < 0 )
            dx += 4 * x + 6;
        else
            dx += 4 * ( x - y ) + 10;

        if( dx >= 0 )
            y -= 1;
        x += 1;
    }
}

void display()
{
    glClearColor( 0,1 );
    glClear(GL_COLOR_BUFFER_BIT);

    glMatrixMode( GL_PROJECTION );
    glLoadIdentity();
    glOrtho( -100,1 );

    glMatrixMode( GL_MODELVIEW );
    glLoadIdentity();

    glColor3ub( 255,255 );
    bresenham_circle( 50 );

    glutSwapBuffers();
}

int main( int argc,char** argv )
{
    glutInit( &argc,argv );
    glutInitDisplayMode( GLUT_RGBA | GLUT_DOUBLE );
    glutCreateWindow( "GLUT" );
    glutDisplayFunc( display );
    glutMainLoop();
    return 0;
}
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