我正在尝试在盒子的每个面上应用纹理,这是代码:
int boxWidth = 40;
Point3D location = new Point3D(0,0);
var meshBuilder = new MeshBuilder();
meshBuilder.AddBox(new Point3D(location.X,location.Y,location.Z),boxWidth,boxWidth);
PointCollection pntCol = new PointCollection();
pntCol.Add(new Point(boxWidth,boxWidth));
pntCol.Add(new Point(0,0));
pntCol.Add(new Point(boxWidth,0));
pntCol.Add(new Point(boxWidth,0));
meshBuilder.TextureCoordinates = pntCol;
ImageBrush brush = new ImageBrush();
brush.ImageSource = new BitmapImage(new Uri(@"mv-pallet-cubi.jpg",UriKind.Relative));
brush.TileMode = TileMode.Tile;
brush.ViewportUnits = BrushMappingMode.RelativeToBoundingBox;
brush.ViewboxUnits = BrushMappingMode.Absolute;
brush.Stretch = Stretch.None;
brush.AlignmentX = AlignmentX.Left;
brush.AlignmentY = AlignmentY.Top;
brush.Viewbox = new Rect(0,brush.ImageSource.Width,brush.ImageSource.Height);
brush.Viewport = new Rect(0,1,1);
DiffuseMaterial mat = new DiffuseMaterial(brush);
GeometryModel3D gModel3D = new GeometryModel3D { Geometry = meshBuilder.ToMesh(),Material = mat };
modelvisual3d mvt = new modelvisual3d();
mvt.Content = gModel3D;
viewport.Children.Add(mvt);
我的盒子的宽度和高度是40,纹理的大小是90x90。基本上我得到的效果是这样的:
如果将框的尺寸设置为90(与纹理相同),则效果就是我想要的。
基本上,我会在任何尺寸的盒子上拉伸整个纹理。有帮助吗?