如何统一获取可同时在IOS和Android中使用的屏幕截图

如何拍摄屏幕快照,以便可以统一拍摄游戏内屏幕快照,以便将其保存到IOS和Android中的图库中。

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class TakeScreenshot : MonoBehaviour {

    [SerializeField]
    GameObject blink;
    public Text text;
    public Transform canvas;

    protected const string MEDIA_STORE_IMAGE_MEDIA = "android.provider.MediaStore$Images$Media";
    protected static AndroidJavaObject m_activity;

    public void TakeAShot()
    {
        StartCoroutine(CaptureIt(Screen.width,Screen.height));
    }

    IEnumerator CaptureIt(int width,int height)
    {
        yield return new WaitForEndOfFrame();
        Texture2D tex = new Texture2D(width,height);
        tex.ReadPixels(new Rect(0,width,height),0);
        tex.Apply();

        yield return tex;
        string path = SaveImageToGallery(tex,"Name","Description");
        Debug.Log("Picture has been saved at:\n" + path);
    }

    protected static string SaveImageToGallery(Texture2D a_Texture,string a_Title,string a_Description)
    {
        using (AndroidJavaClass mediaClass = new AndroidJavaClass(MEDIA_STORE_IMAGE_MEDIA))
        {
            using (AndroidJavaObject contentResolver = activity.Call<AndroidJavaObject>("getcontentResolver"))
            {
                AndroidJavaObject image = Texture2DToAndroidBitmap(a_Texture);
                return mediaClass.CallStatic<string>("insertImage",contentResolver,image,a_Title,a_Description);
            }
        }
    }

    protected static AndroidJavaObject Texture2DToAndroidBitmap(Texture2D a_Texture)
    {
        byte[] encodedTexture = a_Texture.EncodeToPNG();
        using (AndroidJavaClass bitmapFactory = new AndroidJavaClass("android.graphics.BitmapFactory"))
        {
            return bitmapFactory.CallStatic<AndroidJavaObject>("decodeByteArray",encodedTexture,encodedTexture.Length);
        }
    }

    protected static AndroidJavaObject activity
    {
        get
        {
            if (m_activity == null)
            {
                AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
                m_activity = unityPlayer.GetStatic<AndroidJavaObject>("currentactivity");
            }
            return m_activity;
        }
    }

}

我已经使用此方法在Android画廊中拍摄并保存了屏幕截图,但是无法在iOS中将其保存。有人可以帮我吗?

我尝试使用建议的修改,但还是没有运气。现在我的代码看起来像这样。

public void TakeAShot()
{
    StartCoroutine(TakeScreenshotAndSave());
}

private IEnumerator TakeScreenshotAndSave()
{
    yield return new WaitForEndOfFrame();

    Texture2D ss = new Texture2D(Screen.width,Screen.height,TextureFormat.RGB24,false);
    ss.ReadPixels(new Rect(0,Screen.width,Screen.height),0);
    ss.Apply();

    // Save the screenshot to Gallery/Photos
    Debug.Log("Permission result: " + NativeGallery.SaveImageToGallery(ss,"GalleryTest","Image.png"));

    // To avoid memory leaks
    Destroy(ss);
}
Robert1973 回答:如何统一获取可同时在IOS和Android中使用的屏幕截图

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